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Slime Killer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Freedom to Improvise | #11 | 2.191 | 2.400 |
| Humor | #17 | 1.552 | 1.700 |
| Originality of the Idea | #21 | 2.282 | 2.500 |
| WTF Factor | #23 | 1.552 | 1.700 |
| Overall | #23 | 1.789 | 1.960 |
| Unexpectedly Wholesome | #24 | 1.369 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What sets were used in your game from Craftpix.net? (links please)
https://craftpix.net/freebies/free-village-pixel-tileset-for-top-down-defense : https://craftpix.net/freebies/free-2d-top-down-pixel-dungeon-asset-pack : https://craftpix.net/freebies/free-top-down-boss-character-4-direction-pack : https://craftpix.net/freebies/free-swordsman-1-3-level-pixel-top-down-sprite-character-pack : https://craftpix.net/freebies/free-slime-mobs-pixel-art-top-down-sprite-pack/?num=1&count=11&sq=slime&pos=1 :
How does the game fit the theme?
my slime is cute, but super strong and kills everything
How many people are on your team?1
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Comments
I really like the idea of using the environment to kill the creeps
Pretty good for a first game! Good work and good luck in your career! :)
I use saws to kill humans, it works pretty well ^^
Even though it’s still a prototype, I like the idea of being able to use the environment to fight your opponents =)
Similar to my submission! Are we twins? 🤯
This is a fun concept. I had to really ZOOM my browser in to be able to see anything (I also got stuck in the settings menu once), but after that, I feel like this concept has some pontential. I like the buying skills system, although sometimes they felt not-that-worth using. Nonetheless, I feel like with a bit more though put on the skills and some more juice/feel, this could feel pretty well. Solid for a 10 day jam entry!
ty haha this made me very happy :)