Yo Eroism, been a while since the last update, do you know when we're getting the next one
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A point and click adventure in a naughty alien critter riddled island. · By
Hey there Verdant_ether27,
Unfortunately not, as I’ve said on the Sneak Peaks, we had to push back for 1/2 weeks (1st or 2nd week of Novenember) the release, so it will depend on how we can finish the final touches this weekend or not. We only have time on the weekends to work on the game so they usually make or break our ability to release.
why do you never read ideas and requests? Btw can you add a debug menu? (not paid) that can be unlocked onec you 100% the game atleast onec? Like buy every single thing. Collect every resource. Kill every enemy. Unlock every scene. Then you unlock the menu so you dont have to restart with 0 points if you want to replay
Lately I’ve had little time for myself, which is the time I use to take on things for the game :/. Direct questions I can try to answer more promptly, but ideas require me to evaluate them and see if they make sense or are feasible and fit in with the other things that need to be done, like priorities, difficulty, theme, etc.
This takes me time and patience that unfortunately, given stuff going on with my life, I don’t have much of currently. I apologize for not answering much to ideas lately, but that is the state at this point.
A cheat menu after completing 100% sounds reasonable, but something like that will only be added at the end when the story is concluded.
The insect/creature variety in this game is so unique and hard to find elsewhere. It’s clear how much effort you put into it. Even if there’s no ETA, just know that your work is appreciated. Quality takes time, and we'd rather see a version you're proud of than a rushed one. Sending you and the team strength!
Before anything else, yes, we will be releasing mod support on the final version, as we’ve said on our latest devlog :).
Regarding amounts, we are not sure of an exact figure, but we can give estimates.
We were designing about 9 new encounters and 3 bosses, besides some odd scenes. CGs go around 40$ to +100$, but if we settle at around 50$, each original animation uses about 120 CGs, which would go about 72.000$ for animations alone.
Of course we would cut this to about 1 or 2 CGs per animation and then animate them ourselves or hire someone to do it, which would land about 1.500$ if we animated ourselves or around 4.000$ if we hired an animator to do that from the CGs, based on a price of 50$ per scene (~4) for each encounter.