Slight spoilers ahead (no direct mentions, just general explanation)
So let me cut to the chase: I'm keenly aware that version 0.9 has the potential of being very buggy and broken, but what I just experienced was so bad that I rage-quit. From what I can remember in a previous version(s), there is a "war" that transpires a few in-game days before the demo ends, though mostly you just observe it. I've reached day 47, and when the clock strikes 3AM, a horde of enemies spawn just outside the base. I assumed I could wait it out by letting most of them disperse and then clear stragglers that were too close to the base and causing meta-paranoia, but after removing several of them, I realized the game KEPT SPAWNING THEM throughout the day and meta-paranoia would not go away. Remnant hostile NPCs are further away than the transformers, no other events trigger, I'm running on empty with no points to feed or heal myself, meaning I'm expected to fight 15 of these things with no stamina, no food, no health, and insufficient solutions. The meta-paranoia continues to affect me into that afternoon, and by then I either die from starvation or from a hostile NPC. Through and through, I have been soft-locked from progressing.
There are very few things I would give feedback on if I really felt they needed to be addressed, combat related events and absurd item prices bugging me the most, but what transpired in my latest save-game is probably the most off-putting and rage-inducing thing I've ever encountered in this game.
Has anybody else reached day 47 and experiencing this as well? I want to assume best-case scenario and that I've come across a really bad bug, and that I should maybe try creating a duplicate and forcing it to a different day. I'd like to proceed from day 48, but I have a suspicion that this will break other story events that haven't transpired and I'll be missing out on.
Update: I forgot to mention the missing arirals, so in retrospect, I should have assumed the event wasn't triggering and playing out as intended. Trying debug scrape at the moment but it's still proving to be a hassle.
