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A jam submission

Hard PressedView game page

Press buttons. Unlock doors. Go fast.
Submitted by gabelallen, summwi — 1 hour, 27 minutes before the deadline
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Hard Pressed's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#43.8463.846
Gameplay#43.8083.808
Theme#93.6153.615
Visuals#113.6153.615

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine
Godot

Language
gdscript

Tools
Godot, Gimp, and Audacity

3rd Party Assets
kenneynl, Screaming Brain Studios, and Elegant Crow

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Comments

Submitted(+2)

The movement here feels great, and there's clearly a lot of effort put into creating a simple, relaxing atmosphere. Well done!

Jam JudgeSubmitted(+1)

i suck at games like these but this is really cool!!

Submitted(+1)

I'm gonna be honest, I spent half an hour straight messing with prop flying trying to speed run the game without completing level 2. Fantastic game

Developer

LOL, I'm glad you had fun! Our second ever playtester actually found the same route, and I was grinding it earlier today too (got a 34.18 😎).  It's super cool seeing people find these skips!

I feel like this game would be amazing, but unfortunately I cannot get past level 1 since I am playing with a trackpad.  Crazy level of polish though, I will say.  The only thing I can complain about is the wall jump, which I can't seem to get, but other than that it's pretty good.

Developer (1 edit)

Thanks for the feedback! I actually just put out a patch that makes some of the button timings more forgiving and smooths out a few of the more awkward jumps. I also made the wallbounce feel a little more consistent, and gave it a small height buff. A lot of players were having trouble in those spots even without a trackpad, so I definitely should’ve gotten on this earlier. Hopefully it feels a bit better now!

Developer (1 edit)

i just tried playing on a trackpad and i applaud you for even trying that was so difficult, i barely got past the first level and i'm the one who designed it LOL
EDIT: There was a wallride hotfix and you should try again if you can! i promise the later levels are also fun and possible with a trackpad.This was my best trackpad time i could get:

Submitted(+3)

This game is ridiculously polished for a game jam. It looks awesome and I didn't encounter any bugs, but the gameplay can be a little frustrating. The wall jump didn't work very consistently, but I really liked the physics mechanics, especially throwing the ball. Great job!

Developer (1 edit)

Thank you! I totally get what you're saying about the walljump feeling inconsistent, as it wasn't explained very well. The way it works is it actually just checks if you're close to a wall while in the air and moving at a certain velocity (slightly faster than walk speed). If all of these conditions are met, you can walljump in the direction of the camera.

After watching a few friends play through the game, I've realized most players seem to expect the wallside to be attaching you to the wall and allow a walljump. However, because it doesn't, players try to push themselves into the wall, which then puts their velocity below the walljump threshold.

Adding that high velocity threshold seemed like a good idea when I first added it, but in retrospect the game would probably feel a lot better without it. Oopsie!
Edit: I talked to the organizers and got permission to patch this out as of 11/10 8:48pm PST

Submitted

All good! Thanks for making the game!