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Scale The Colour Changing Tower's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #8 | 3.444 | 3.444 |
| Theme | #10 | 3.778 | 3.778 |
| Overall | #11 | 3.389 | 3.389 |
| Refinement | #13 | 3.000 | 3.000 |
| Creativity | #17 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
The actual tower is a scale of colours, and you are scaling up the tower. The platform movement is scales based on the tower's colour and other attributes are affected by the tower's colour.
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Comments
The NPC cracked me up, though his introduction goes on a bit, so a slower more gradual intro to othe mechanics would've helped me settle into it a bit more. The path forward was a bit unclear at times, but I really like the stamina system! I'm a sucker stamina/mana bars.
Overall, pretty solid foundation. Well done!
Good job! I am really enjoy and want to finished it. Another game that gave me the same feeling is Bloodborne.
Interesting concept with the colour changing affecting the environment. Movement was a little clunky in terms of jumping and wall holding, jump momentum seemed to be lost if you hit a ledge and wall jumping was unpredictable. Not sure if this was just my PC or the game but the colour changes caused the whole game to freeze which disrupted the flow and caused me to fall down quite a few times. Noticed a couple small things such as sometimes not moving along with the platform you're on and the player continues to move the box even if it falls below or above them. Otherwise very creative idea and quite fun, puzzles were a good level of challenge.
This was fun, also frustrating at times but I think that's intentional. Controls work nicely and the mechanics are used in some clever ways. I did think the sections where you need to time jumps etc with the colour changing could have worked better if the colours changed in time with the music (you have the bangin background beats, so why not use the rhythm element?) I think the difficulty curve could do with some tweaks as there were some earlier sections that were much harder than later sections, and there was 1 particular jump about two thirds of the way through (just above the slightly helpful guy) that took me far too many attempts to get right, but that might just be my big dumb fingers...
Hey nice game, love the NPC running gag. Some feedback: