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A jam submission

Scale The Colour Changing TowerView game page

Submitted by WenZheZhu — 1 day, 7 hours before the deadline
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Scale The Colour Changing Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#83.4443.444
Theme#103.7783.778
Overall#113.3893.389
Refinement#133.0003.000
Creativity#173.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme
The actual tower is a scale of colours, and you are scaling up the tower. The platform movement is scales based on the tower's colour and other attributes are affected by the tower's colour.

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Comments

Submitted

The NPC cracked me up, though his introduction goes on a bit, so a slower more gradual intro to othe mechanics would've helped me settle into it a bit more. The path forward was a bit unclear at times, but I really like the stamina system! I'm a sucker stamina/mana bars.

Overall, pretty solid foundation. Well done!

Submitted

Good job! I am really enjoy and want to finished it. Another game that gave me the same feeling is Bloodborne.

Submitted

Interesting concept with the colour changing affecting the environment. Movement was a little clunky in terms of jumping and wall holding, jump momentum seemed to be lost if you hit a ledge and wall jumping was unpredictable. Not sure if this was just my PC or the game but the colour changes caused the whole game to freeze which disrupted the flow and caused me to fall down quite a few times. Noticed a couple small things such as sometimes not moving along with the platform you're on and the player continues to move the box even if it falls below or above them. Otherwise very creative idea and quite fun, puzzles were a good level of challenge.

HostSubmitted

This was fun, also frustrating at times but I think that's intentional. Controls work nicely and the mechanics are used in some clever ways. I did think the sections where you need to time jumps etc with the colour changing could have worked better if the colours changed in time with the music  (you have the bangin background beats, so why not use the rhythm element?)  I think the difficulty curve could do with some tweaks as there were some earlier sections that were much harder than later sections, and there was 1 particular jump about two thirds of the way through (just above the slightly helpful guy) that took me far too many attempts to get right, but that might just be my big dumb fingers...

Submitted

Hey nice game, love the NPC running gag. Some feedback:

  • You can't jump as far when touching walls, which is unintuitive.
  • Stamina is mentioned as a mechanic but it isn't immediately obvious how to use it - were wall jumps mentioned?
  • Wall jumps don't work when holding the key to move into the wall
  • Colour changes are unpredictable and don't seem to do a lot for most of the game