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A jam submission

BortleView game page

Submitted by chrisholder — 1 day, 5 hours before the deadline
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Bortle's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#24.4754.833
Overall#33.8964.208
Refinement#43.7034.000
Theme#74.0124.333
Fun#93.3953.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme
The Bortle Dark Sky Scale is a method for quantifying the impact of light pollution on the visibility of the night sky - https://en.wikipedia.org/wiki/Bortle_scale

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Comments

Submitted

Really cool idea! I love games that involve aliens someway or another (Alien Isolation, XCOM), and this game definitely leans in to the horror vibe which I love.  The third puzzle had me in a loop for a while . I did eventually solve it but I'm not sure how, so maybe I just wasn't reading it right. It also took me a bit to understand the core mechanic at first, but that could just be me, and once it clicked it was very satisfying. 

Submitted(+1)

I got sucked off inside the warehouse and it softlocked me. Apart from that, I liked the mechanic, felt very reminiscent of The Witness. Unlike the witness however, the mechanic isn't really taught to the player, so a better tutorial would be appreciated

Developer(+1)

Thanks for playing! It seems a lot of people are getting sucked off inside that warehouse...

Submitted(+1)

Awesome concept! It however took me longer than perhaps ideal to find the button on the lamp, and then i got trapped in the warehouse without any way to defeat the aliens from there, and i got even more trapped when they tried to tractor beam me through the ceiling but couldn't get me high enough to reset me.

Developer

Thanks for playing! The warehouse aliens can be defeated by going upstairs and looking through the windows, but I can see how that might not be obvious, especially in the darkness. And it seems I forgot to remove the colliders from overhead obstacles that can interfere with tractor beams!