I've often considered making a roguelike game but thought 3-hours just wasn't enough. You've managed it though! It was quite annoying that there was no way of avoiding or defeating the ghosts, but the game is still winnable even when you get caught by all of them, so it's all good.
Play game
UNDEAD POSTAL SERVICES INC.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #2 | 3.500 | 3.500 |
| Gameplay | #3 | 3.167 | 3.167 |
| How well does the game fit the themes? | #5 | 3.167 | 3.167 |
| Overall | #5 | 2.767 | 2.767 |
| Audio | #8 | 2.167 | 2.167 |
| Visuals | #13 | 1.833 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
About 2.5 hours


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