Im dying inside with the voice over man! initialy i did not get that i had to go on the platform and i kept dying i felt bad in the end with all those remarks he made! “I probably deserve this” hehe cudos cudos very nice experience!
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Spicy Boi! Trouble in Time Stop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #143 | 2.749 | 3.286 |
| Narrative design | #199 | 2.151 | 2.571 |
| Uniqueness/Creativity | #210 | 2.630 | 3.143 |
| Overall | #244 | 2.390 | 2.857 |
| Art | #295 | 2.271 | 2.714 |
| Fun Factor | #301 | 2.151 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
Team Size3
"Most Creative Usage of Anniversary Assets" Submission
Unity Affiliation
Comments
Thanks, I'm the type that likes to try and teach a player visually, mainly because I hate tutorials and I tend to skip them and figure them out as I go. but this version of Level was rushed so I'm not surprised. I made a much cleaner build, but I think I made it even harder, (Granted I added Checkpoints in the upcoming build so it's fine I guess)
Glad you like the Voice acting, the Sound design took the most time to implement and the reason why the game came out as half baked as it did at the end of the jam, so glad that it was worth it.
Oh brother I feel you, my first ever jam went so horribly I couldn't even bring myself to release that pile of crap! But it absolutely fine to not be satisfied with the result right now. The experience is the most important, you'll feel much more prepared next time. Best of luck to you and your pals! (by the way that was a cute character in the intro)
indeed indeed. Also I'm very much aware of the chief bugs and the lack of content. Most are addressed in the upcoming build, Just need to figure out some more level design. Also Checkpoints are coming, it was surprisingly easy to implement, sadly didn't get it in time for the jam, but did some fixes last night and the game is much better for it.
Sorry, but it does not seem to work for me. My character just goes forward on auto so I can't simply stand on a platform(
It was working fine on my other rig, must be a Deadzone issue. I wasn't the chief programmer on this one, so deadzone cause was probably skipped over. Yup it was because of a Deadzone Parm not being setup. That will be in the next update. Want to get some more content in before we do another push. Thanks for letting me know on this one.






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