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Below the Spiked Forest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.500 | 4.500 |
| Creativity | #1 | 4.375 | 4.375 |
| Overall | #1 | 4.125 | 4.125 |
| Enjoyment | #7 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
its the same problem i have with most first person web games, uncontrollable camera due to crazy sensitivity i cant move my mouse a centimeter without making 20 full turns but i dont think its the games fault
Oh, i'm sorry about that
There is a downloadable version that might fix the issue, if you want to give it another go; Also if you hit ESC (might have to click it twice in the web version, since the first click just disables the fullscreen) there is a pause menu, where you can change the sensitivity with a slider
download wont work cause Im on mac but I might give it another go later (not very good with scary games ):P
Actually very fitting into the theme, its full of great effort!
Thank you :D
Woah an actual storyline! really solid execution, sound design is great and i immediately understood what the monster does, problem is there wasn't really any landmarks or anything so most of the time it just felt like i was walking backwards waiting for a lever to pop up, it never felt like i really "found" a lever, more so just got lucky, i also encountered another enemy that almost covered my screen with its hands but i just ran away and never saw it again so i'm not quite sure what that one was about, once i got all 3 levers (props for the cool guitar sound) i found the exit, but unfortunately my game crashed when i went through the ending area, i'm not sure if that was intentional or if there is more dialogue or something, proud to say i completed it with no deaths tho, really cool game, i enjoyed it!
Tyy tho idk if u can call this an "actual" storyline lol
Originally my idea was having items around that map that you can use to mark areas you already went through (one thing i had written down specifically were those star stickers, that glow in the dark) but due to the visuals, having far away lights looked horrendous lol
Also those hands were from the "phantom" enemy, who can randomly appear but is invisible, you can only hear it, and see it's footprints on the ground
Also damn that crash is unlucky, idk what could have caused it (there was a basic "thanks for playing" screen, with a timer and a death count so you didn't miss much)
Also DAYYUM no deaths is crazy :3
this is great horror it's claustrophobic and discouraging at first but as you die and die you gain more confidence. awesome job congrats on bringing something so complete to the table in just a week!
Thank youu :D
I went through the game and I really liked it. The atmosphere and vibe are great, and I also liked the fact that you explain to the player why he lost and how to counter enemies, which unfortunately my project lacks :(

Thank you, i'm really glad you liked it :3
This was really cool I loved the shader and element you used you made a really creepy and awesome underworld. Sound, art, lore, feel were all great, only thing that didn't work was the lead in it looked good but was too long. I wondered if it had crashed but persevered, glad I did.
Thanks :D
The intro being like that might have been an issue with the UI scaling, cus it should have had text popping up, setting up the story