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The house with the house in its house's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5 | 4.143 | 4.143 |
| Overall | #7 | 3.571 | 3.571 |
| Theme | #9 | 3.857 | 3.857 |
| Fun | #11 | 3.286 | 3.286 |
| Refinement | #13 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
small house in big house
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Comments
It's a very interesting idea, but this game is a bit challenging for me. It seems that I can't effectively kill the ghosts by using the hammer. I always felt that the hammer was a little too short. When I moved closer to the ghost, it was already too late. Would it be better if the length of the hammer could be automatically adjusted based on the position of the sight?
Very difficult game but neat concept!
Sound effects were very quiet, could barely here them in me right ear. Also felt a bit unclear whether killing ghosts depended on the physical position of the hammer or your crosshair. Shooting also felt a bit clunky. But otherwise I love the idea!!
Nice idea, and the implementation is very polished. I felt the hammer was harder than the gun as you have to move around the table due to limited reach. The window fixing mechanic was a nice touch, but it would be cool if you could see and shoot giant ghosts through the big house windows, rather than just attacking the mini house.
Thanks for the feedback! The concept I had in my head was altered a little to match with the theme but I wanted the ghosts to be only visible in the smaller version of the house so the player would be forced to switch between fixing the big house and checking the small house for ghosts but I understand what you mean with the giant ghosts idea.
Fun but tired. Need a break time.
Appreciate it, I maybe should have had a longer wait time between waves so the player can fix the windows and maybe catch a breath!