TDs are definitely timeless, great work on this using the Unity assets!
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The Best Ducking TD Game of All Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #71 | 3.208 | 3.208 |
| Sound Design | #155 | 2.708 | 2.708 |
| Art | #164 | 2.875 | 2.875 |
| Overall | #187 | 2.558 | 2.558 |
| Narrative design | #303 | 1.833 | 1.833 |
| Uniqueness/Creativity | #317 | 2.167 | 2.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
Team Size2
"Most Creative Usage of Anniversary Assets" Submission
Unity Affiliation
Comments
Reaaaly cooll! the audio is catchy as well! maybe i didnt get it but just the cost of upgrades was not shown but its ok in the end as i kept trying to upgrade till i could! cudos!
The experience is entertaining, I would add sounds to give feedback to the player. Good game!
Fun little tower defence game, well done! And good use of anniversary assets also!
Thank you! We definitely tried our best to play in their sandbox! We also had a split down the middle of strengths which I think really helped to get the idea going...both of us were set on Tower Defense and we had some other wishful thinking of what we were hoping the art assets would be! That's okay though haha.
Super inventive use of the Flappy Bird as turret-guns and loved that enemy wearing hat🎩, that twist made me smile. Great job! 😊
I like what you did in modifying the art for the enemies – fun! The music is soothing (but does it fit the theme?). ^^
Very slow and basically no difficulty, in the end enemies just die instantly
Thank you for the honest feedback! We are definitely just sitting and taking all of the feedback in currently as we intend to continue to push more on this :). Does it have potential to fit you needs? What are 1 or 2 suggestions would you have for us to put focus into next, given that we are a 2 man team?
My suggestions:
- Focus on polishing core game loop aspects, balance and feel, it needs to be challenging and engaging.
- Develop consistent art style and change setting, maybe experiment with 3D art (you can check out Unity's Tower Defense Template).
- Add VFX that makes it easy to distinguish which towers hit enemies.
- Add enemy healthbars.
- Add tower stats info when clicking on tower, show tower range, also info about upgrade cost and changes.
- Add abilities that go on cooldown (ex: drop a meteor in clicked area).
- Add risk-reward mechanics like: investing gold in "mines" that give you more over time, summoning wave ahead of time to get more gold.
- Make less cells for towers to balance the player's power spike.
- Make levels, start game with small and simple ones, introduce new enemies and mechanics gradually.
- Star-scoring at the end of level based on how much HP you've got left.
- Add bosses.
Basically - look at all the TD games you like and analyse them thoroughly, see which common things you must have, which unique mechanics you like and what you may experiment with. And don't be ashamed of copying - everything was created before, we remix things, we put old stuff into a new context, thus making it unique and with our own flavor!
You've made a good job! But I missed challenge and speeding up time, so I found the gameplay a little boring
Great game! I had a lot of fun playing it and probably also because I love TD games, I found that the best strategy is to just stack a bunch of basic ducks at the start and it clears everything in a whim! I played until around like hour 10 btw, overall cool creation!
Thank you! It was awesome to see a game come to life in such a short time with just the two of us! We both had tower defense nostalgia too. The audio was homemade as well and we absolutely enjoyed the process. I am quite sure that we plan on continuing to unpack and have some fun diving further into this game.
Hi! I've played your game, it's nice core for tower defense game, I know it's not easy to make that haha, but if I can give feedback, 1. Add some kind of juiciness in the game, when enemies taking damage, when they die, when turrets are attacking, that would be making the game so much fun. 2. Maybe in the future you can add some kind of stats when hovering on Turrets, their data, attack speed etc, so player knew what should their upgrade. That';s all, it was a nice game for 2 days, good job!
Thank you for taking the time to play and for giving us feedback! We definitely plan on juicing this up a bit here soon as we had a ton of fun building this out. I helped with handling the art assets, production, and plan on responding to everyone that tries out our game with thoughtful responses. It was such a fun event and looking forward to playing some of the other games on here too and we appreciate you!
Cheers,
Stephen









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