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A jam submission

ÖkapojkeView game page

Submitted by nitricswight (@nitricswight) — 1 day, 5 hours before the deadline
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Ökapojke's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14.0914.091
Creativity#14.6364.636
Overall#14.2504.250
Refinement#23.9093.909
Theme#34.3644.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme
The player can only move by scaling themselves up and flinging like a rubber band

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Comments

Submitted

Good idea and fun, but it has some bugs of rigid body, maybe limit the axis to stop rotation.

Submitted

This is really clever! The whole scaling mechanic is chef’s kiss satisfying — I was having fun just messing around with that on its own.

Level 3 though… that one had me fighting for my life. I also hit a small bug where I got stuck on a wall and started endlessly rotating (not sure how easy that is to reproduce, but it happened once).

The core idea is strong enough that I could’ve kept playing with it for longer. Lots of potential here for more levels! 

HostSubmitted(+2)

Really nice idea and great use of a simple set of mechanics to come up with some complex level designs, but mein gott that difficulty curve! I broke 5 keyboards and went through 3 divorces to complete level 3...

I think part of the problem is that you have to press a direction before pressing space -  I think the game might feel fairer if it allowed you to start holding space before pressing a direction key. Is there a particular reason it's implemented this way? It's probably not helped by Unity being locked to 60fps on web increasing the likelihood of both button presses being captured in the same frame.

Submitted

Very fun game, limited movement often felt slow but got the hang of it. Some parts of the game were incredibly hard (level 3) but still very fun and introduction of new mechanics made sure it didn't get boring. Will admit I haven't beaten level 3 but I'll keep trying. Great work overall.

Submitted (1 edit)

This is awesome! I'm in love with the art and sfx style. I think the difficulty curve might be a little sharp especially between levels 1-2. (i nearly beat level 3 but couldn't quite manage) (and i am aware that i can't say anything regarding difficulty with what i submitted). As a minor thing at first i thought the sign in level 0 was some sort of extendable platform, maybe it should be a sort of light grey tone to help indicate it's not a solid part of the environment?

But yeah i agree with everyone else this is peak well done

Submitted (1 edit)

peak gaming..
only feedback I have is to make it easier to spam left or right and then up to jump with your built up speed, I kept missing the timing for it and messing up jumps on the later levels.