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Fractal Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 4.000 | 4.000 |
| Theme | #2 | 4.375 | 4.375 |
| Refinement | #3 | 3.875 | 3.875 |
| Creativity | #4 | 4.250 | 4.250 |
| Fun | #7 | 3.500 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme
The player can choose to grow or shrink whenever they want. Shrinking will turn the tile the player is currently standing on into a whole room and growing will turn the room the player is currently in into a single tile withing a greater room.
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Comments
Great! I am so exciting when I found the sword!
A nice idea very well implemented. The game's world is very sparse and homogenous looking meaning it can be easy to get lost, but I think there's just the right amount of signposting for the player to work out where to go and what to do. I'm not sure what the purpose of the enemies is as they are easily avoided and when I tried fighting one I just got killed instantly.
Very good game. I love the retro vibe.
I was a bit confused at first, but I quickly found the way to the pyramid at depth 4.
I think holding the keys should also make the player move.