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A jam submission

Vinny VS SterView game page

Retro TV back to childhood times! - Shroom Jam 25
Submitted by Zerc — 12 hours, 12 minutes before the deadline
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Vinny VS Ster's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#563.2823.282
Creativity#683.4623.462
Entertainment#723.1283.128
Visuals#823.3853.385
Theme Use#993.1283.128
Duck#1102.7442.744

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission fit the jam's theme?
4 horsemen plays Retro TV and gets teleported into TV

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Comments

Submitted(+1)

Pretty funny game, I was already losing it with the gout finder device.

Submitted(+1)

Very funny, interesting idea and made me laugh a couple of times!

Submitted(+1)

Very funny, interesting idea and made me laugh a couple of times!

Submitted(+1)

Extremely funny and charming game! I love the audio splicing for the dialogue, and all the little gags are well done, such as the optional coin flipping. The models are also very cute. Excellent work!

Submitted(+1)

no, you are not going to convince me to flip heads 5 times in a row..

charming character models.

this might sound crazy, but is that the saloon wallpaper from red dead 1?

Submitted (1 edit) (+1)

Good work with the intro cutscene. And it's a small thing but I appreciate the volume sliders.

Submitted(+1)

A very fun little platformer! I like the heartwarming story, and I like the gambling too.

Submitted(+1)

Good game with very entertaining cutscenes!
I was also trying to get more of a 3d modeling workflow figured out in time for the ScreamJam, but I was lacking basic Blender skills even if the Blender->Godot workflow isn't that rough. Regardless, the animations and cutscenes here are pretty great even if the gameplay wasn't what you were hoping it would be.

I could see Vinny playing this just because its fun to hype up the Vinny/Ster bromance that we all know is coming. 🤞
Even if he doesn't, congrats on getting a good workflow down for 3d stuff!

P.S. Someone said there were jump scares? I got all 3 scoots, but I saw no jump scares?

Developer (1 edit) (+1)

thanks for playing and reviewing! yeah it took a while to get comfortable with blender modelling beforehand, which made the low poly models + rigging process not as bad for the jam! here are some guides I followed that helped me throughout the whole process if you're interested:

This one kickstarted my whole blender learning arc, super concise and comprehensive I feel. (well technically it was the donut tutorial first but that wasn't as helpful LOL)

3D Cat - Blender Character Modeling for Beginners | Real-Time Tutorial

And Ian Hubert's lazy blender tutorials showed how easy and fun UV mapping/editing can really be

Making Fliers in Blender - Lazy Tutorials

and no jumpscares except from the vinny death blerps being too loud hahaha

Submitted(+1)

Oh very cool! I'll have to give these a look.

I was using a couple of tutorials as well, but I sort of ended on the idea that I just needed more practice with lots of different small models before trying to build a full level out blender objects. 
I did manage to create a medium-high poly model and rig it and give it a custom animation, but I have very limited artistic skill so it looks ugly even after fixing all the animation hiccups I had done. I do think the Lazy Tutorial series is probably the kind of stuff I would aim to practice making just so I can build a real fleshed out 3d environment in a future jam though.
The other issue I had was just the file sizes and download time for a web browser 3d game in itch, because big godot games pack all their stuff into 1 pck file by default, which is a problem because itch has a hidden individual-file size limit besides the normal 1GB limit per project.
I digress though, I appreciate the tutorials!

Oh yeah, I guess I never died while playing (Skilled gamer guy over here!) , so that's probably how I missed the death noise jump scare lol

Submitted(+1)

Like others said the cutscenes are incredibly entertaining! I got the coin flips almost immediately, but I don't think there was any reward or acknowledgement for collecting all the Scoots? Well other than bragging rights. Still, some neat stuff!

Developer(+1)

the reward is the scoots we collected along the way (ran out of time to come up with something). thanks for playing!

Submitted(+1)

insane opening cutscene.  I also LOVE the crusty models of the horsemen.  and reading the notes on the itch.io page, it's great that you used the game jam as a way to learn a new workflow :) nice work

Developer(+1)

omg thanks for playing reviewing and actually reading the notes!? yeah first time building a 'chibi' low poly rigged model which actually wasn't too bad, but ran into trouble figuring out how to UV map for them (since they don't have backshots readily available on the net 👀)

Submitted(+1)

I wanted to play more, but a few things made it really difficult for me, so here is my feedback after trying the game a couple of times :3

Things that were hard for me
• I couldn’t speed up or skip the dialogue, so replays take a lot of time
• Fullscreen doesn’t work for me
• The mouse sensitivity is extremely high, even a tiny touch sends the camera flying (I’m on a MacBook trackpad, so I can’t adjust it)
• The camera has no collision and clips through walls, so sometimes I could see outside the level
• It’s hard to understand the right moment to jump because I only see half of the character’s head
• I didn’t expect the loud audio jumpscares, they were much louder than the cutscene audio

What I liked
• The coin-flip mechanic is actually super fun, I didn’t expect it to be this satisfying — I really want to recreate something similar in my own project soon
• I really like the main idea and the fact that you made this in full 3D with an opening cutscene
• The style, the level and the whole vibe are very cool
• I can feel that there is a fun experience here, but my motion sickness + the sensitivity made it hard to continue

I will definitely try the game again after the jam ends, because I’m sure you will polish some of these things.
Wishing you the best, the idea is genuinely great — even though I couldn’t enjoy it fully, I can feel the potential :3

Developer(+1)

oh thanks for playing and reviewing so well! yeah so

  • expected the sounds to be loud for some, was the volume sliders not working? 
  • yeah fullscreen is something i still need to figure out
  • hmm yeah camera sensitivity slider should have worked in the settings (esc) but totally could be better
  • yeah first time figuring out a 3rd person camera implementation, and couldn't figure out a simple way to prevent clipping sadly. maybe if i factored in the shape of the camera or something
  • yeah sorry for that, jumping part was kind of an afterthought LOL
Submitted(+1)

Thank you for the detailed reply

About the volume sliders. They were probably fine, I just did not touch the settings at first. I hit Play right away because I wanted that quick “time to fun” and only then found out that the jumpscares are much louder than the cutscene audio

Escape in the WebGL build is a bit rough for me. In the browser it pulls me out of the game window instead of opening the menu. I made the same mistake in my own WebGL project once, so I totally understand

The camera and jumping are also understandable for a first third person try in a jam. I only described how it feels from the player side. Most players do not think about time limits, they just see what is on screen. That is not meant as an attack, just a small bit of design experience I wanted to share

If you ever want help with the fullscreen issue on WebGL I can share my template on GitHub after the jam. I worked with Unity WebGL before and remember the pain. Good luck with the game, the idea is really cool and I still want to come back to it after the jam :3

Submitted(+1)

The cutscene presentation in this is really well executed! funi stuff

Submitted(+1)

I really liked the intro and spent way too much time on the coin flips, good job!

Submitted(+1)

Loved the intro scene it looks great!

Submitted(+1)

Really funny cutscenes with the spliced dialog! Couldn't quite get 5 flips tho

Submitted(+1)

Got the 5 coinflips! Great job on the intro scene!

Submitted(+1)

i spent a really long time trying to get 5 coinflips in a row.... i got 4 once and never again, and i thought it was creative using voice splicing to get them to talk to eachother.

Submitted(+1)

coin flips have ruined my life. 10/10