You're holding my curiosity! Did you place everything by yourself? Character movement, camera control, object interaction, the narrative - you're doing great!
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Through Carole's Journal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative design | #11 | 3.619 | 3.619 |
| Overall | #109 | 2.952 | 2.952 |
| Sound Design | #136 | 2.810 | 2.810 |
| Art | #151 | 2.952 | 2.952 |
| Uniqueness/Creativity | #188 | 2.762 | 2.762 |
| Fun Factor | #192 | 2.619 | 2.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Unity Affiliation
Comments
For someone who’s new to gamedev and didn’t had much time I think you did an incredible job! Fun little narrative and a great looking scenery. Really well done, you really can be proud of this! :)
The narrative is interesting. Is the character part of the unity assets?
I thought that 2 was missing until I read the comments. Nice story! I wish you best of luck in your game dev journey
Very cute story. Who knows what remains hidden behind those closed doors 😼Good job.
I like the idea, and the character controller is very good. Good job :)
I liked the narrative here and how the story reveals itself as you walk. One suggestion, perhaps the 'E' ui button should face the player, because it is very easy to miss them, especially when it doesn't always appear on the same environment object.
Also when I reached the end, I wasn't sure if something was supposed to happen as the game seemed to end a little bit abruptly and it's unclear if the story has concluded.
A minor bug: When you open a note when running, the running sound does not stop.
I really like the idea of discovering the story through little or no dialogue and clues a few subtle sound effects robot reactions could enhance the mood if you don’t want to add more visuals







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