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t minus t-1's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #215 | 2.625 | 2.625 |
| Uniqueness/Creativity | #282 | 2.333 | 2.333 |
| Fun Factor | #299 | 2.167 | 2.167 |
| Overall | #349 | 2.000 | 2.000 |
| Narrative design | #398 | 1.458 | 1.458 |
| Sound Design | #402 | 1.417 | 1.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Agreement to Official Rules and Terms
I Agree
Team Size1
"Most Creative Usage of Anniversary Assets" Submission
Yes
Unity Affiliation
No
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Comments
Good use of the Unity assets, the cakes falling from dead enemies was funny. The camera was a little hard to use, I felt like I was always in the ground looking up at giant enemies, but the concept was there. Would love to see it refined after the Jam.
Good Game..like it
Extremely bad controls and camera, unplayable, visuals are too dark/contrast with excessive bloom
wow, Insane idea! I love this mechanic so much but never thought of a boss fight that way with it.
so glad to finally play your game! the graphics are great as well.
really good job!
(p.s, would love a setting to toggle the camera sensitivty, but still 5/5 on my end)
I love shooter games, it has camera issues but it's entertaining.
It is beautiful. The controls are janky, the camera misbehaves and the world is a bit dark. You did really good! You are pretty gifted. I really liked where this was going.
As someone else say, great use of the assets ! The game as potential, I would love to see it afterward, when its fix. That a great game jam game for a solodev !
I really admire the way you used the Unity Assets. Please, reply to my comment as well when you fix these issues after the jam. And please, do fix the audio in WebGL if you have the time. The game has potential to be really fun and enjoyable.
Additional note: in webGL the mouse sensitivity doesn't work like in editor. Because WebGL builds run in the browser, and the browser changes how mouse input behaves compared to the Unity Editor. Take that into a consideration when you make your WebGL builds.
Thanks for the feedback, pal. I'll add a slider for sensitivity and fix the gazillions of bugs and add more features. Will let you know when I'll do an update.
I am really curious how it will grow up and progress! At this moment the controls make it a little bit difficult but the atmosphere there is lovely!
yeah, unfortunately. It's a Cinemachine issue with the cam. Plugged in too many things and didn't have time to properly set them all. I'm pretty sure it has to do with the recoil sensor I've added when multiple lasers hit you it just bounces on and off in both directions probably. Walking backwards is a pure nightmare lol. I'll have to look at it. (once the game jam is over)
Definitely reply to my comment please when you make the fix! I would love to give it another try! :)