this game unapolagetically knows and understands how comfusing it is and weaponizes it against you. its so cringe it wrapped back around to being unfathomably based
It took me a few tries to understand the controls, but once I got in the groove of it, I was able to finish twice! Very well done. I can understand that the controls may be a bit confusing for some players, but this was still well executed :)
Very simple game concept, which works great for this jam! I have a couple of minor suggestions that might help to improve the experience. Player movement is diagonal but the player controls are not, so knowing where you're going is guesswork to begin with. You can help players by showing the keyboard controls tilted at the same angles as player movement (just rotate the instructions by 30 degrees or so). Another thing that would help a lot is showing the final move. If the player falls off the edge of the world or reaches the goal, the game ends abruptly. It will be more satisfying to see that final move so they can feel rewarded by winning and see what they did wrong if losing. Would love to be hearing sounds as well!
Cool concept. I like that you chose QWAS for movement. Initially I wasn't sure which of the 2 cubes I controlled and died in the first round. Also you may want to allow restarting directly instead of going into the menu and then starting again... 1 button press is better than 2 button presses to get somewhere. Are the levels automatically generated? Sometimes the destination is not visible or reachable. Below is an example. Please check out my game.
Thanks for your comment! There are 10 playable levels and all of them made by myself. All of them beatable under 20 seconds. I made level variety for prevent solving game or boring rapidly. Level is choosen randomly from this level pool. About that level in picture, you should go down, then 4 blocks top right and 2 blocks top left. Purpose of this level was force the player to walk every block possible for reach the end under 20 seconds. There is a video proof of beating every level: Gamejam20s3d Walkthrough - 2025 (20 Seconds Game Jam) - YouTube
Comments
Entertaining, I liked the color palette.
Cool yet simple, nice work
It's quite challenging to get the controls. However, the game was well delivered and quite amazing
Really liked the game, although it took me a couple of times to learn how to move the cube around xd.
this game unapolagetically knows and understands how comfusing it is and weaponizes it against you. its so cringe it wrapped back around to being unfathomably based
It took me a few tries to understand the controls, but once I got in the groove of it, I was able to finish twice! Very well done. I can understand that the controls may be a bit confusing for some players, but this was still well executed :)
Simple enough concept, i felt figuring out which keys to press was really confusing as to what direction I was going to go in after pressing it
Very simple game concept, which works great for this jam! I have a couple of minor suggestions that might help to improve the experience. Player movement is diagonal but the player controls are not, so knowing where you're going is guesswork to begin with. You can help players by showing the keyboard controls tilted at the same angles as player movement (just rotate the instructions by 30 degrees or so). Another thing that would help a lot is showing the final move. If the player falls off the edge of the world or reaches the goal, the game ends abruptly. It will be more satisfying to see that final move so they can feel rewarded by winning and see what they did wrong if losing. Would love to be hearing sounds as well!
Cool concept. I like that you chose QWAS for movement. Initially I wasn't sure which of the 2 cubes I controlled and died in the first round. Also you may want to allow restarting directly instead of going into the menu and then starting again... 1 button press is better than 2 button presses to get somewhere. Are the levels automatically generated? Sometimes the destination is not visible or reachable. Below is an example. Please check out my game.

Thanks for your comment! There are 10 playable levels and all of them made by myself. All of them beatable under 20 seconds. I made level variety for prevent solving game or boring rapidly. Level is choosen randomly from this level pool. About that level in picture, you should go down, then 4 blocks top right and 2 blocks top left. Purpose of this level was force the player to walk every block possible for reach the end under 20 seconds. There is a video proof of beating every level: Gamejam20s3d Walkthrough - 2025 (20 Seconds Game Jam) - YouTube