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Diary of a DuckFeeder's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Duck | #14 | 4.057 | 4.800 |
| Visuals | #77 | 3.465 | 4.100 |
| Entertainment | #103 | 2.789 | 3.300 |
| Creativity | #119 | 2.874 | 3.400 |
| Theme Use | #119 | 2.789 | 3.300 |
| Audio | #120 | 2.535 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission fit the jam's theme?
A Camcorder "Recording" of a Duckfeeding Outing
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Comments
i wish gameplay amenities were breadcrumbed relative to the lake instead of the path, i went left first thing and broke the scripting p sure, finding the lake at 5/8 ducks dead end was a powerful moment (i kept wanting to find the lake and orient myself with it but kept barely missing it in hindsight), flashlight could ping (reflect off or otherwise illuminate) things (like the lake, lake the lake) at distance (~2 and a half duck calls, i might narrow the play space too, i shouldnt have combed but combing also felt like a particularly bad plan with the width) to ameliorate my feelings.
i probably broke script cause i found holding two directions (W and A) goes faster and there's no sprint button. was there obviously an intended path for me to follow that worked fine: yes, am i going to change my ways: not really. sprint, jump, getting closer to the lake slowly.
i really wanted a spooky duck guy to give me a natural stopping point especially when i got the second duck (this was the peak of the gameplay for me), i like that the statues on the fence are ducks!
I loved the mix of 2D and 3D you used, the ducks were fun to find and it was a really good touch adding the "Oh, I think I hear one!" dialogue so you don't accidentally walk right past them. Funny sense of humor and fun to explore the park as you play.
Loved the environment you made! This is a really good submission for your first gamejam! I liked the camcorder overlay with the working timecode and some of the jokes you put in too.
Not bad! It actually spooked me a bit. I think the biggest problem was the movement; since you can only move at a comfortable pace by walking diagonally, I had to keep awkwardly shifting my view when traversing the level. Beside that, it was a little hard to see and navigate, and the audio mixing at times was a bit lopsided. Overall, though, it was pretty good!