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A jam submission

Vinegar Duck’s Tubular TV Show of Pain and Suffering ft. GAMES & Radical RoyView game page

Tune into Vinegar Duck's Tubular TV Show! Eat, shake, and jump through wild micro-games with guest star Radical Roy.
Submitted by rinriukato — 2 hours, 55 minutes before the deadline
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Vinegar Duck’s Tubular TV Show of Pain and Suffering ft. GAMES & Radical Roy's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#693.2123.800
Entertainment#733.1273.700
Duck#813.0433.600
Creativity#863.2963.900
Theme Use#1003.1273.700
Visuals#1183.0433.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission fit the jam's theme?
We were inspired by Takeshi's Castle and just old japanese game shows. We took that and made a collection of various challenges that the player needs to complete

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Comments

Submitted

Pretty fun stuff around! I think this applies to every wario-ware-like (including my own) where certain minigames are confusing, but after a few attempts it makes sense, great job!

Submitted(+1)

radical roy is too good for me to catch right now!

a lot of slapstick involved with learning the controls (good slapstick) but my favorite moment was in the level 1 "get it" with floating platforms, i had more than enough time and i knew the platforms were slippery and i should just be jumping from center, but literally every time i jumped to the left i couldnt help myself and tried to jump while running and ran off and ran out of time :p. took me embarrassingly long to figure out how to nod too (though nodding is very cute)

i got to level 3 twice but dropped both runs (later jumps are too arhythmic, otherwise im just bad and will stay bad), i wouldve enjoyed a cutscene in between each level (so i could selfishly get a level select). i also thought it would be natural to potentially score multiple points on early levels once you know what you're doing, cutting them off early seems to mess with game flow a little especially since the tasks are a good deal less frantic than wario ware and it seems like the emotion strived for with the games is care/caution!

Developer(+1)

Thanks for playing! I'm glad you enjoyed it!

I originally planned for a level selection feature but unfortunately I was running out of time and ended up prioritizing visuals and getting multiple difficulties up. I was only able to get the one cut scene out because drawing was taking too long as well, we originally planned for some more sadly. 

I understand what you mean by slippery platformers as I didn't add coyote jump to that player controller, there are like 3 different character controllers so it was a bit hectic to refine all of them.

Submitted(+1)

I love how tomodachi-like the food items are, so far my favorite ware-like from this jam that I've played

Submitted(+1)

This was a lot of fun! I died on jump and yes/no the most. I might be too dumb to get yes/no. But had a great time, replayed after the first loss and got pretty far. Great submission