Play Fungal Tv Programme
Enkyori Kinbuki's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #24 | 4.200 | 4.200 |
| Duck | #85 | 3.000 | 3.000 |
| Creativity | #90 | 3.267 | 3.267 |
| Theme Use | #106 | 3.000 | 3.000 |
| Audio | #133 | 2.067 | 2.067 |
| Entertainment | #141 | 2.000 | 2.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Couldn't score points despite hitting targets.
How does your submission fit the jam's theme?
Game is themed after 70s-90s era japanese gameshows
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Comments
Thanks everyone for playing! This was a fun jam, I'll think about adding a tutorial so ya'll can ACTUALLY play the game instead of just being confused about the controls and targets X3.
141 in entertainment, Ouch.
This game show aesthetic really appeals to me but I couldn't figure out how to hit anything :( I get that it's color coordinated from the comments, but I couldn't even hit/break what I assumed were stacks of yellow targets on the sides of the field. I'd love to come back to a post-jam version of this that's more fleshed out, because the visuals are great!
Really neat look!
Really great aesthetic and theming! The visuals and modelling are really great! I do feel that the controls are really unwieldy and both hard to grasp and slow to perform, specifically with how long it takes to charge a shot with the QWER keys. I kinda see how that is built into the game’s design, but I do feel like this could benefit from simpler controls just for the sake of going easier on the player. Otherwise, the game has a killer aesthetic, and I’d love to see this further developed in the future!
Charging speed is upgradable in the shop, so that the more you play, the better you can shoot. I didn't really have time to put in a tutorial to show this to players, and I feel like it was really important - but it would also probably be cheating for the game jam to add it now.
I don't understand the controls, they don't even work properly with Mouse and Keyboard, I try with the Controller and I was able to shoot but there's nothing I can shoot at all, this just fells unplayable, was hoping a fun experience seeing the visuals and screenshots but I can't get around these overly complicated controls.
Hmmm, they are a bit confusing since I took inspiration from katamari damacy and I wanted them to be weird, it's basically holding ZL+ZR, then holding down on the left stick and cycling XABY repeatedly to charge. You also gotta unlock the ability to shoot different balls for different targets.
I'm probably adding a tutorial post-jam tho, I'm disappointed that I couldn't make the gameplay clear enough :c Thems jams, I suppose.
I like the idea of a japanese variety show, and you nailed the look. if your going to limit what targets are interactable at the start, make some way of knowing it is so people aren't spending minutes loading and aiming at something they cant hit yet. otherwise I like the idea of a more difficult control scheme
Yeah, if I make a post jam version, I'd probably add a damped hit sound for whenever you hit a target that's too big and has more health, it's a little tricky because I wanted both finding smaller targets and shooting a big one multiple times to be valid strategies.
Curious, did you try shooting targets that were not the correct ball color? I imagined that situation being something players may not realize initially, and getting no feedback from hitting those targets possibly helps, but I'm not sure if I'm doing enough in gameplay to communicate that.
yeah, I had no idea ball color was a part of it. If you do make a post jam ver. make some levels that kind of build the interactions one by one so people can tell what they can and can't do. The ideas are cool, they just need to be introduced in an obvious and accessible way
Yeah! The plan is to add a proper tutorial where players get to see what the game plays like if you have a few upgrades under your belt, kinda to entice players into wanting to play more and explain stuff like that properly.
Thanks for playing :3
I love the look of the game (the Elizabeth in the starting area is appreciated), but I couldn't really get any points from hitting the targets...
Also, the control scheme is very uncomfortable, especially for charging the shot...my thumb hurts after only a couple of rounds ^^"
hehehe, yeah! I wanted the first few rounds to be a bit annoying to make it more satisfying after you upgrade the charging, but now I'm realizing it's not clear enough that players are meant to aim for the smaller targets first.
:3
Really nice visuals, but I had some issues getting the mouse to focus on the window and get started
Hadn't tested my game with mouse until now! Will probably upload a hotfix to fix it because that is not intended behavior X3
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