Dang, that game truly have a great potential! I think it would be great to have some form of feedback within the game to understand how our attributes have affected our score (and more cases to play, obviously). Do you intend to keep working on it ? 🦖
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Law Arena's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #25 | 2.456 | 2.480 |
| Sound | #30 | 2.099 | 2.120 |
| Overall | #42 | 2.050 | 2.070 |
| Theme | #48 | 1.861 | 1.880 |
| Gameplay | #49 | 1.782 | 1.800 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Yes, I really want to make it to see the full potential, I want to add some features:
- Pressing enter to select as well as z
- Pressing back to go back as well as x
- To show the base chance after selecting a conversation + attribute multiplier
- A dice throwing to see if the conversation pass the base chance
- Add more ways to conversation in the potato case + more conversation
- Add a new case maybe... pepper case? not idea.
I would like to see a pixel art game where dice is thrown but in a simple way
There's a good idea here, I just feel like it needs to be fleshed out a bit more I didn't get how the dialogues influence points
Not sure about the theme, but I loved the gameplay, visuals and sound! Could only get 5 points though haha :D How do the stats influence the decisions? (FYI there's a small bug that sometimes the long text goes out of the screen.)
Yes, I saw that bug :( I cannot fix until rating is finished, every dialog have a base_point different to succeed, and if you have a stat that has influence in that dialog, let's say, you are smart, and you say "potatos does not talk" then you were smart and you get more chance that your points succeed the base_points and get more points.



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