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Ike's Pipes

Pipes so clean, they will cream. · By tv42

Cute game but random

A topic by Dolly.Girl.T created Nov 17, 2025 Views: 229 Replies: 1
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(1 edit) (+2)

First things first I like the game, it's cute and definetly a nice idea. I enjoyed the story parts and the sequences. Sadly the actual gameplay part is not based on skill, its pure randomness while with some more practice you can somewhat manage to complete the pipes but in the end it is completly random if you can succeed or not, I mean when you make no mistakes the ending seems to be a no TF boring ending tho? So I don't know if you even want to try to perfect it which may also be a point of critism. Furthermore the endings always "end" with "Game Over" and then the name of the ending, for me at least the game over means i got a bad ending which somtimes isn't true because even the endings i would see as "good" endings have this. 

The Interface isn't perfect but it's managable and understandable. It woukd be great to add a way to view the endings and which you have unlocked etc. And maybe include this humanity stat in the interface? because I still don't quite understand it and what influences it and how it influences the endings. I also didn't quite notice how the choice of supervisors changed the gameplay, is it only  the endings with low humanity stat? 

Well and somtimes the golden pipes spawn at places where i cannot reach them (see for screenshot), i mean after seeing all scenes with them the also kinda become redundant.

BUT!! I did enjoy playing it and reading the endings 

PS: Yes, I Would like work with Pipes By Ike in the future


Developer

Thank you for playing!  I am working on an update to tone down the rng  noticeably, but not altogether removed as planning ahead on where to place the pipes even with no immediate solution was intended. It's working in testing right now. I'm also going to do something to keep the golds from blocking each other next.

'Game Over' is there to signify the game reaching the ending state. We can interpret them as good or bad however.

Humanity level influences the 'normal' endings of making it to the end of the week. It's not tied to supervisors directly. Supervisors have their own bad ends related to losing varying on their likes/ dislikes. Supervisors were planned to have abilities that could assist you, but they were not planned well, and I may use them against the player instead. I will eventually post a guide to endings.

I do want to focus on adding the missing pipes, as the gold valves were planned to have multiple forms.