Hi, I'm a solo game developer that having a hard time figuring out how to implement code in several game engines.
Currently, I'm developing a game with a formula like Danganronpa's, which, combined with Undertale/ddlc persistence that remembers the player as a different entity from the characters they played from. With a heavy mix including heavy and sensitive issues such as mental health, dogma, and other stuff, which in short is just like a mature version of Danganronpa, but designed with jarring language from the main character's view to present realism of the mental status of each killing game's participants.
I already developed my game as a story in Ren'Py within Python, but since Ren'Py doesn't help much in creating complex card game mechanics, I tried to use Godot. I followed some tutorials about card games and did some basic ones, which ran pretty good until I added my own mechanics, which turned out to make me feel like super burnout. I had no idea what was wrong in the code and everything went downhill in the code, and even after I tried to consult communities (They are indeed very nice people) and even AI like deepseek or grock (Which tbh these clankers just make it even worse), it's like a rotating raw egg in the microwave. As I get enough with .gd and .rpy bullcrap, I just decided to make a clear game design as a PPTX, and I kinda overdid it, which explains why I'm kinda burned out too (Spoiler: Too ambitious Project). It's 2 document explaining the game and each character's mechanics.
The art is kinda a mixture of Omori and Danganronpa? Since I kinda want the vibes to be innocent, cute meta horror rather than a graphic, gloomy gore or claustrophobic, a normal Danganronpa usually has. I want the killing game setting to be trapped in an open community, just like that Midsummer horror film, if you ever watch it.
About The Game, The Therappy Havoc/ Therappyronpa
https://drive.google.com/file/d/1VeJFYW6quY8jXVK1ZNaTxkvfCTBXK3zh/view?usp=shari...
The NPC Mechanic files
https://drive.google.com/file/d/1heuhjay0rEHOb29_6plZlHJzUXomuXO4/view?usp=shari...
What do I actually need? Maybe just like an intuitive jar, so I can intuitively design a level, narrative, story, putting arts and voice? Somethings like RenPy, but also support the mechanics that I can't implement. Maybe some advice? I have all the present codes available and ready to be inspected. You can always contact me if you want to inspect it.
But I think I just need help from a programmer, in Unity, Unreal Engine, or Godot, probably.
Currently, this is also unpaid, but I kinda planned to share the revenue if the game is suitable enough to be put on sale.
Thanks for the attention.
My Discord: tsumikik