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CATHODE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3 | 4.556 | 4.556 |
| Visuals | #8 | 4.556 | 4.556 |
| Audio | #11 | 3.889 | 3.889 |
| Entertainment | #49 | 3.444 | 3.444 |
| Theme Use | #96 | 3.167 | 3.167 |
| Duck | #141 | 2.000 | 2.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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CRTs are the primary way of interacting with the game world.
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Comments
Love me some of that Mecha action in the dark, Prime atmosphere, loved it! Amazing Joj!
Really neat slow burn kind of game, and a great take on the theme! Loved how weighty and chunky everything felt, and the pressure of having to manage all the different aspects of my vehicle at once.
Even though you don't see any enemies or environment, the load of having to move, orientate, arm weapons, check your stats on the screen, and looking at the radar create such a tense and anxious atmosphere. The sound design and the claustrophobic cockpit also really help with the overall vibe. Really awesome game!
Really cool game! The aesthetic and theming here is really unique, and I think the lack of feedback about exactly what things are attacking you and where they are is a neat way to develop a feeling of dread without needing to reveal anything to the player. Great job!
Seriously well done game here, super creative take on the theme and it has really unique controls, love this one! I didn't run into any ducks tho
Thank you for the comment! Regarding ducks, one of the artifacts you can find is a rubber ducky, but it's random, so you're not guaranteed to get it!
oh damn iron lung + barotrauma but crane!
Interesting, love the idea. I would have liked a little more feedback on the weapon system. I clicked the button a lot when the screen said target locked but was not confident it was working. Also I might have missed the explanation as to why you should not keep the weapons always armed.