Positives: Neat use of images with descriptions for a story let, interesting text positioning with images, like the idea involved with a play and an actor,
Constructive: Sometimes the way text is blocked together can be unrelaxing to read, sometimes I feel a bit lost in what's going on
I really like this game, and how each actions are described. Like if you take the doll head, it seems to be grateful that you chose not to destroy it. I also really love the description of the monster, and how its a weird shapeshifter entity. I just wish I knew the person I was rescuing was my son sooner, so saving him could give more of an impact since thats my child, my boy
The concept of the game was well executed! I definitely felt the tension and anticipation when I was exploring the theater and choosing how to fight back against the entity. Piecing together the situation based off of objects surrounding me felt almost surreal and added to the mystery of the game. I also really love the use of visuals, it really helped to make me feel immersed in the game.
The only thing is that, I wish I knew that I had a son a little earlier in the game as this would provide a little more context to me as a player. It felt a little out of nowhere that I suddenly had a son that was being experimented on. The choices felt as thought I was randomly choosing at times so some hints in the narrative towards the mechanics could be helpful in helping the player piece together the story.
I like the vibe and the descriptions of stuff, especially the monsters, it was very scary, and the extremely weird things that you encounter. The problem was I had no idea what i was doing or why i should pick something up or not, i played through the game several times and every time it felt like pressing on options randomly until i reached the end and chose from the same three endings. I think there is a good horror game here with good use of images it just needs more clarity behind the mechanics.
The game was super cool! I loved the concept of finding cursed objects around the place. I smiled when I found the oh-so-chic cowboy hat that tied my fit together. My main critique is I wish I knew about the motive to help my son earlier! I think that that as a driving force is very compelling, so I wish I would've known it sooner! Besides that, I think this game was very creative, and I enjoyed the strategic thinking I could use during the end sequence.
Posting on Seth's behalf, since his Itch.io account won't let him:
After seeing the initial version of the game last week, seeing the amount of progress made on this project was pretty amazing to see. I love being able to see what exactly I was taking and then dealing with the consequences of that. I played the game around three times and each experience I got at least a couple new items. I died both of my first two times and then finally was able to escape on my third.
Suggestions: I would like to see some sort of use for each and every object, but that's just a personal preference
First of all the images are so amazing! They were all so uncanny and did a great job setting the tone of the game. The storylets made it feel like i was exploring a strange place with fragments of reality being pieced together. Each time I played through I got unique items, so it definitely felt fresh. I also liked how you hinted at what would defeat the entity and had the player make decisions in the chase sequence. I only wish there would have been more of an explanation earlier on about our son. Overall super cool concept and I'd love to see you implement more storylets and weird items!
The tension in the game had my heart pounding. I loved the images inserted. Great visual. aids to the story. There seems to be an issue with the code for the piano storylet. I had my hands smashed in it and couldn’t free, but then suddenly, I was back on the stage. The fist playthrough, I survived. The second I didn’t. ☹ Pretty cool narrative.
Comments
Positives: Neat use of images with descriptions for a story let, interesting text positioning with images, like the idea involved with a play and an actor,
Constructive: Sometimes the way text is blocked together can be unrelaxing to read, sometimes I feel a bit lost in what's going on
I really like this game, and how each actions are described. Like if you take the doll head, it seems to be grateful that you chose not to destroy it. I also really love the description of the monster, and how its a weird shapeshifter entity. I just wish I knew the person I was rescuing was my son sooner, so saving him could give more of an impact since thats my child, my boy
The concept of the game was well executed! I definitely felt the tension and anticipation when I was exploring the theater and choosing how to fight back against the entity. Piecing together the situation based off of objects surrounding me felt almost surreal and added to the mystery of the game. I also really love the use of visuals, it really helped to make me feel immersed in the game.
The only thing is that, I wish I knew that I had a son a little earlier in the game as this would provide a little more context to me as a player. It felt a little out of nowhere that I suddenly had a son that was being experimented on. The choices felt as thought I was randomly choosing at times so some hints in the narrative towards the mechanics could be helpful in helping the player piece together the story.
I like the vibe and the descriptions of stuff, especially the monsters, it was very scary, and the extremely weird things that you encounter. The problem was I had no idea what i was doing or why i should pick something up or not, i played through the game several times and every time it felt like pressing on options randomly until i reached the end and chose from the same three endings. I think there is a good horror game here with good use of images it just needs more clarity behind the mechanics.
The game was super cool! I loved the concept of finding cursed objects around the place. I smiled when I found the oh-so-chic cowboy hat that tied my fit together. My main critique is I wish I knew about the motive to help my son earlier! I think that that as a driving force is very compelling, so I wish I would've known it sooner! Besides that, I think this game was very creative, and I enjoyed the strategic thinking I could use during the end sequence.
Posting on Seth's behalf, since his Itch.io account won't let him:
After seeing the initial version of the game last week, seeing the amount of progress made on this project was pretty amazing to see. I love being able to see what exactly I was taking and then dealing with the consequences of that. I played the game around three times and each experience I got at least a couple new items. I died both of my first two times and then finally was able to escape on my third.
Suggestions: I would like to see some sort of use for each and every object, but that's just a personal preference
First of all the images are so amazing! They were all so uncanny and did a great job setting the tone of the game. The storylets made it feel like i was exploring a strange place with fragments of reality being pieced together. Each time I played through I got unique items, so it definitely felt fresh. I also liked how you hinted at what would defeat the entity and had the player make decisions in the chase sequence. I only wish there would have been more of an explanation earlier on about our son. Overall super cool concept and I'd love to see you implement more storylets and weird items!
The tension in the game had my heart pounding. I loved the images inserted. Great visual. aids to the story. There seems to be an issue with the code for the piano storylet. I had my hands smashed in it and couldn’t free, but then suddenly, I was back on the stage. The fist playthrough, I survived. The second I didn’t. ☹ Pretty cool narrative.