Wow this was amazing! The descriptions were all so vivid and the tone was consistent across the entire thing. It really didn't feel like 3 different writers! Each storylet had a different subplot with complex NPCs, moral decisions, and was relevant to our backstory. This made it feel like I was actually going on a long journey in an expansive world. Each of these decisions were very morally grey and made me think deeply about them. I loved how throughout the quest you sprinkled in events that kept reminding you of Marie. It was a great way of having your external battles represent inner struggles. Overall I enjoyed it so much!!
This was awesome. I want to watch an anime about this. I feel so powerful and cool playing as this main character. I had to stop my playthrough slightly early, but I really liked the storylet encounters and they all felt like they were balanced really well. Having to choose between doing the right thing and potentially taking damage was sometimes not an easy choice. I also really liked the aesthetic of it.
This is gorgeous! I love the story and the style so much. My only note is that the indications for the things like strength and faith could be a little more sensitive. I didn't even realize those were changeable variables until they changed on the very last storylet. Beautiful story, though, and super exciting and engaging storylets!
Ah yes, it's time for some classic doomed yuri content. Delectable.
Jokes aside, the presentation for this is excellent! From the ASCII art at to the color usage to the custom preview image, everything about it was just- *Chef's Kiss* beautiful. I will say that it felt a little weird that I had to go so hard into sparing people in order to get the "Execution Ending?" Maybe that was because I chose to be born in the church every single time, but that choice felt appropriate for this pairing to really work for me.
I really enjoyed the different parts to the story, and I loved how there were two different ways to go about them. How you can do things the "easy" or "hard" way in a sense. You could Easily just slay the vampire, but you could also take a harder route and hurt yourself to help the vampire. I would just like the PC x Marie romance option
I really enjoyed the game! I love how detailed all of the passages were, and they really felt like one person wrote them. I played through it twice, so I don't know if this is a 3rd ending, but I really hope there's a way to end up with Marie -- I want my lesbian romance! My only critique is sometimes it isn't clear what my choices will cause, and I feel like I sometimes would lose health for no reason. Beyond that, amazing job!!
Comments
Wow this was amazing! The descriptions were all so vivid and the tone was consistent across the entire thing. It really didn't feel like 3 different writers! Each storylet had a different subplot with complex NPCs, moral decisions, and was relevant to our backstory. This made it feel like I was actually going on a long journey in an expansive world. Each of these decisions were very morally grey and made me think deeply about them. I loved how throughout the quest you sprinkled in events that kept reminding you of Marie. It was a great way of having your external battles represent inner struggles. Overall I enjoyed it so much!!
This was awesome. I want to watch an anime about this. I feel so powerful and cool playing as this main character. I had to stop my playthrough slightly early, but I really liked the storylet encounters and they all felt like they were balanced really well. Having to choose between doing the right thing and potentially taking damage was sometimes not an easy choice. I also really liked the aesthetic of it.
This is gorgeous! I love the story and the style so much. My only note is that the indications for the things like strength and faith could be a little more sensitive. I didn't even realize those were changeable variables until they changed on the very last storylet. Beautiful story, though, and super exciting and engaging storylets!
Positives: Very nice descriptions, cool attitude/vibes, feels like an adventure, health check as a variable is neat
Constructive: Health stat could be placed a bit better on the screen, feels off where it is, maybe it should be colored red?
Ah yes, it's time for some classic doomed yuri content. Delectable.
Jokes aside, the presentation for this is excellent! From the ASCII art at to the color usage to the custom preview image, everything about it was just- *Chef's Kiss* beautiful. I will say that it felt a little weird that I had to go so hard into sparing people in order to get the "Execution Ending?" Maybe that was because I chose to be born in the church every single time, but that choice felt appropriate for this pairing to really work for me.
I really enjoyed the different parts to the story, and I loved how there were two different ways to go about them. How you can do things the "easy" or "hard" way in a sense. You could Easily just slay the vampire, but you could also take a harder route and hurt yourself to help the vampire. I would just like the PC x Marie romance option
I really enjoyed the game! I love how detailed all of the passages were, and they really felt like one person wrote them. I played through it twice, so I don't know if this is a 3rd ending, but I really hope there's a way to end up with Marie -- I want my lesbian romance! My only critique is sometimes it isn't clear what my choices will cause, and I feel like I sometimes would lose health for no reason. Beyond that, amazing job!!