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The possession soul's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6 | 3.704 | 3.704 |
| Overall | #10 | 3.741 | 3.741 |
| Graphics | #11 | 4.111 | 4.111 |
| Theme | #18 | 3.852 | 3.852 |
| Originality & Innovation | #40 | 3.519 | 3.519 |
| Fun & Game Design | #47 | 3.519 | 3.519 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/alfayin/the-possession-soul
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Comments
The art style of this game is very nice and the game is fun to play. Good game made.
Please try my game also:
🌟 Delighted to review!
The idea shines and the game feels wonderfully engaging due to Art and Music.
eager to see the enchantment grow with upcoming updates.
✨ Wishing you all the best! 🌱
Try out the Glimmerwood Demo and rate it—your feedback will shape the future of the game and support us in the jam.
Thanks a lot.........
art was amazing! awesome job!
If you could take a look at my game too it would mean a lot :)
Very cool game! I really like the art and music in this most. Good luck in the jam! I left you a rating. Please give our game jam game a play if you have a minute.
A pretty cool take on a precision platformer! The ghostwalk twist fits the jam theme really well for me. good ratings from me on gamedesign and visuals :D
For feedback, I know it’s a skillbased game, but please be mindful of the player experience too. Adding some checkpoints would really help, especially in a platformer where you only have 1 hit point. This is actually the one game I really wanted to finish, but having to restart from the very beginning every time made it tough. it stops being fun and starts feeling frustrating.
I wish I could give you more feedback, man, but my skill level just wasn’t enough to finish your game. Still, awesome idea and solid execution!
Loved this game! It felt really good to move around! I loved all the character and asset designs. The possession mechanic was really cool and a great use of the theme. But sometimes it felt like I was just collecting the ghost and not using the mechanic much. Other times tho, the mechanic worked really well, like when you had to avoid your ghost going into a trap, or use the jump to help you get up to a higher level. I also felt like I was learning some speed running tactics. Cool story at work too. One of my favorites from the jam so far! Keep it up!
Definitely got atmosphere down
Great work really fun to play
Amazing work! The combination of tight controls, great feedback, and beautiful graphics makes the experience outstanding. Good luck!