A fun game that takes fake news to another level. The humoristic theme is a read thread throughout the whole game and made chaos and cooperation work really good. I wished there were some indication on how much time that was left, to keep on going the competitiveness. A creative and innovative party game that I haven't seen before. Good job!
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Fake News's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation / Experimentation | #2 | 4.113 | 4.113 |
| Presentation (on itch.io) | #4 | 4.057 | 4.057 |
| Overall | #4 | 3.836 | 3.836 |
| Storytelling | #5 | 3.528 | 3.528 |
| Game Play / Game Feel | #5 | 3.830 | 3.830 |
| Level Design | #7 | 3.642 | 3.642 |
| Audio | #7 | 3.660 | 3.660 |
| Art Direction | #9 | 4.019 | 4.019 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Year of education
Credits (names and roles of entire team)
Kentaro Hayashida - Programmer, Ana Laura Martinez - Art, Ellen Wetterholm - Art/UI, Clara Cox - Art/Environment
Comments
What a crazy game! I think you guys did a great job of manufacturing a simple and doable idea and then executing it. The simple goal of the game leverages the crazy physics, and it wasn't hard to understand how to succeed. I wish that the game loop had more progression in what tasks was thrown at me, but I understand that it must have been hard to add to many ideas with the time constraints at hand. Some more nuanced layers and occasional curve balls that you could throw at the player and this could absolutely be a hit party game.
I also liked the cardboard cutouts against the otherwise three-dimensional environments and props. It felt like a cool and noticeable quirk.
Fantastic work! Keep it up!
Fun, chaotic experience. We struggled with picking up stuff at times and I think the time limit for setting a scene is a bit harsh for first time players. I do very much love the whole "getting caught on camera" moments when you dont get out of the frame fast enough as the second player!
Well, I couldn't pick things up I wanted to pick up or put down things I wanted to put down. I could shunt objects into place, which seemed to work but probably wasn't what I was meant to do. I couldn't change the background screen - was it indeed changeable? I never figured out what the pads marked left and right were supposed to do or how to use them. OK, so there was just me playing, so I knew I was going to have a hard time, and I realise that a lot of the charm of the game comes from blundering about in a room full of odd items, but in the end I found it frustrating that I knew what I wanted to do but I couldn't do it. People with better user skills than me will probably have a much better experience!







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