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RUSH HOUR's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| how STUDIO is this game? | #2 | 4.278 | 4.278 |
| Music/Sound Effects | #3 | 4.278 | 4.278 |
| Fun (gameplay) | #4 | 3.556 | 3.556 |
| theme implementation | #5 | 3.611 | 3.611 |
| Art | #7 | 3.778 | 3.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The water whooshing when you dash was really satisfying ! I enjoyed seeing this goofy ahh png flip and zoom around and interact with other creatures, those dolphins were so rude ...
two twos my word fam this may be the greatest game of all time
I got a liiiitle bit stuck trying to navigate through the horde of passerby (a crowd of them pinned me against a wall :flushed:) and ended up losing :((( but the dialogue was hilarious it was still incredibly funny to read through everything
It was really nice and I thought the idea of dialogue being what slowed you down was really funny. I found the gameplay to be pretty fun once I realized you could dash around by clicking lololol. The art was really nice and it was funny how it turned into geometry dash at a certain point.
It was really nice and I thought the idea of dialogue being what slowed you down was really funny. I found the gameplay to be pretty fun once I realized you could dash around by clicking lololol. The art was really nice and it was funny how it turned into geometry dash at a certain point.
Sold goofy game. Pretty fun with two different movement mechanics. I like how the time limit is implemented, especially with dialogue being an obstacle that slows the player down. Best part was meeting Yoshikage Kira as anomalocaris. I can't believe that was the truth of the Morioh mystery all along.
I had fun even tho I lost :(
Loved the dialogue
holy hell i got no words