If you have any question and or feedback regarding the game, be it gameplay, transformations, mechanics or even the story. Feel free to ask.

A SFW turned based roguelite with a heavy focus on transformation. · By
Do you have a discord for discussions and communication?
I'm looking forward to your game. I really liked your other game. and if you consider what you have in mind here, it will be a wonderful TF experience. If you want, I can help you with testing and finding in-game bugs. If only the game would come out faster)))
First of all, thanks a lot for playing, glad to hear that you liked my first game^^
And thanks a lot for the offer! A discord server dedicated to both of my games is in the works, I currently just missing the time and experince to work on that, so that probaly will take still a while until that may go public and currently is not my priority. The demo is already aviable for my patreon member, so it has some testing and I can assure most stuff will work, (mainly balancing will probaly need a lot more fine tuning) but I would recommend waiting for the demo release here since that is free.
Unfortunately the demo wont come out any faster, I am planning to do as lot of polishing as I can until release^^
But thanks a lot for the offer : 3
Is there a good place specifically to report typos and bugs? I noticed one during the tutorial fight with the witch, she says "you're still want to give up? You're certainly have some determination" when she should probably be saying something like "You still don't want to give up? You certainly have some determination."
hello! I honestly think this game is pretty good overall
But I do have a few issues.

Thanks a lot for the detailed feedback^^
Glad to hear you like it so far : )
3. Glad to hear you like her^^ I do plan on adding more "true" animal companions.
4. One thing that came short is cutscences and dialogue besides the intro. But I am glad to hear you think so! I do plan on giving them all more screen time in the future.
As for the feedback on improvments, I do tgink all of them sound like good points!
1. Yeah getting a full tf or getting certain parts can be rather hard, that's definitely something I plan to work on. Maybe some kind of field or artefact that lets the player choose one part they want. Definitely something I will think about more!
2. Currently the mini bosses have no vararity, mainly because it takes long to come up and draw many enemy designs but that is something I definitly plan to expand on. In general more varity is planed for tf's, artefacts and floor layouts. Planning to work on that over time.
3. The idea of enemy related transformations actually never crossed my mind tbh. But i do find the idea funny. Definitly will think about that. The biggest problem would be how to handle the tf's in battle from a gameplay standpoint. If a fairy would turn her into a bug for exsample, would it makes sense to replace all her skills with bug related one temporarly, etc. Currently cant think of a good way to make it work in gameplay but the idea is great, thanks!
4. I see, that is good to know thanks! Will fix that xD
heya again! decided to see what happens if I let the 1st 3 enemies in the tutorial beat me (lol), and saw that in the 3 fights when I purposefully lose, they end with the PC regaining 1 hp and reappearing all fine and dandy. the trap, on the other hand, resets everything
Maybe there can be some secret dialogue for the 1st 2 defeats, acknowledging the defeat, a secret bat transformation for the 3rd defeat that lasts the rest of the tutorial, and a secret scene of the Librarian saving the PC from the trap :D
Yup I actually thought of that, making sure losing would be not trigger any strange reset but I migth have forgotten the trap, oops^^"
Will fix this in the next patch, will be out somewhere this week, together with a lot of other fixes!
Also those are really funny ideas, will add a secret achievment and dialogue for losing to them in the next patch as well. A bat tf certainly would be fun, hopefully manage to implement some in the future^^
And thanks a lot for the report!
I'm finding individual runs to be lengthier than I'd like and the lack of saves really isn't helping. Is there a way to quicksave when I'm done? I don't mind having a limited amount of saves during a run, but it would be really nice if I could just put down the game for a while and come back to it exactly where I left off.
I know in RPGMaker VX you can set events to play on load with a plugin though I know this is made with a different version. Looking into things a bit more there is a script command to delete saves in some versions as well. Perhaps you could use an autosave plugin and have loading a save delete the autosave? Generally those use save slot 0. It wouldn't be a perfect fix, players could still load the autosave once, but if it only autosaves at the start of a floor anyone who gets in over their head likely won't be able to escape even with a second chance.
I really like the game!
I found the progression system fun as almost every new run had new items and scenarios to find. I'll look forward to seeing the release of it!
As for the feedback, I suggestion, I feel like there's a lack of items or characters that directly transform the player... I don't know whether corruption influences this or not since I always kept it at a low level. But there's times where I felt like the only way the tf is present in the game is through the traps and some rare items.
I'd suggest adding cursed items or npcs that fully transform the protagonist into a certain species and locks then until they reach a certain objective, like reaching a level of corruption, paying money to the shopkeeper, etc.
Or since getting to become a full species is difficult, I think it would be nice if there were a special ability you could have only if you were fully transformed.
Speaking of becoming species, I'm not sure what DNA affects other than changing the *path* and raise corruption. I tried getting a lot of it but didn't see a change of neither personality or form...
Another thing that I noticed is that the companion, after the introduction... Really doesn't interact with the player after that, nor it impacts the experience further from their initial abilities. For that I'd suggest that they should also be able to get tfed, but into other companion forms like birds, snakes etc. And also have their own mastery over forms so that they could also get to learn new abilities.
My final suggestion, is, if possible, *really* speed up the animation of the buffs and debuffs, and also allow for automatic use of them for powerful enemies. I say this, because a lot of time of the experience for me was waiting for the animations to finish. So I can begin the fights properly.
I know these are a lot of things to ask, but I believe they would improve the experience.
I hope you take these suggestions not as criticism but as ideas that I thought of while I playing the game. Nevertheless, I still had a lot of fun, and I'm thankful of being able to enjoy it and look forward to it's future.
First of all, tahnks for playing, glad you have fun with the game^^
And no worries, I am quite happy about the detailed feedback! Just saying the game is fun is a compliment I take but it dosen't help the game to evolve and get better. I'm happy to get some feedback on things that could be improved or added. It helps making the game more fun to play^^
That isunfortunately true. You are not wrong, most tf' s are eitehr gotten through tf items or traps. A few also can be gotten through rare items and random events but those are more uncommon. I definitely plan to expand on more tf items. Just takes a lot of time to draw and programm them in. But more will come! Another feature proposed that I am toying around with it: That enemies have transformation skills as well.
I also find your idea for a item that gievs a full tf very interessting. Will write that down, thanks!
It isn't explained in game but you actually do get up to three passive abilites based on how many parts of the same tf you have. For the last one you often need all body parts except one or two.
As for DNA it affects how much corruption you gain and the multiplyer of that tf's body parts. More dna corruption makes it easier to get the three passive abilities while having less parts required.
Currently the game is missing some tutorials, so I can understand the confusion on those.
I plan on much more dialogue and interactions, it simply wasn't something I had more time to flesh it out. But I do plan on adding more dialogue to give all characters more time to shine. I also like the idea of the companion getting other forms, that is a neat idea thanks^^
Animation speed is a good point. If evertyhing goes well I will be included a option to make it faster in a patch this weekend that adresses this issue.
I think all your points were pretty good, it will take time but i do think I certainly can improve on all those areas. Thanks a lot for playing and the feedback. It is very welcomed!
Technically speaking that should be possibly. Probably won't be anytime soon since writing code that influence probability of constant changing factors is long and painful. But it would be a nice thing to have definitely. I will write it down. Maybe I manage to implement it somewhere before the full release. Thanks a lot for the nice suggestion!
1. Mainly through any kind of transformations. Each time a transformatio happens through a tf item, random event or trap you gain +2 Mastery points for that transformation. Winning a run gives 10 tf mastery for every unlocked transformation.
Things like modifications and some artefacts can increase this basic values. For exsample if you had three modifications on that all give +1 tf mastery each, every tf mastery gain would be +5 instead then.
2. Forges and altar does not count. Only the shop, lottery and the traveling merchants from random events count.
Hope this helps^^
I'd like to second this. After completing 3 whole runs where I picked up every tf item, stepped on every magic circle, and took every cursed object offered, I only have about 19-21 TF mastery points for each of the starting species. Not to mention the dozens of runs where I failed before completing it.
It feels near impossible to level these masteries, and very unclear on how you are supposed to advance them.
I've already played a lot of races. but I ran into the problem of not counting several achievements for opening perks. For example, I can't unlock TF lamia because it doesn't count as opening a transformation potion. Either I'm doing something wrong, even though the transformation potion has been studied in the perks.
I still don't understand how to make the conditions for opening TF dragon, as I don't understand how to fix a broken coin.
Well, for the little things, is there any way to make battle animations faster, otherwise they sometimes make runs for several hours.
I would also like the main character to have some kind of reaction to TF. It doesn't feel like GG is transforming at all and doesn't react to it in any way. I would really like to see her reactions to everything that is happening to her.
well, the main question is how and where can I support you in order to get access to updates in the future if Patreon is not working for me. ? since I'm from Russia (((
unfortunately, the screenshots don't want to be uploaded here in the answers.(((
First of all, thanks a lot for playing and the feedback^^
The requirement for Lamia was just, using tf fields a bunch of times right? The spots with the tf icon that appear on floors. Maybe there is just some kind of misunderstanding?
There is a shop that can appear in random event spots (and later unlocked to appear in the regular shop) that allows you to remove cursed artefacts. This shop also offers to repair the broken coin.
In the options menu there is an option for battle speed. Did you try that?
More dialogue and story are both planned in the future, they just haven't taken priority in development since I first wanted to make the gameplay feel fun. There will be more dialogue in the future, just can't say when.
Unfortunately I only have patreon. Sorry to hear it does not work from russia, had no idea that would be a thing-_-
That's odd, usually screenshots should work in post. Maybe they work next time!
One more question. why do these and a number of other relics have repeated use in the inventory after receipt? moreover, they disappear after use. In addition to the drill, a pickaxe is also used, a pistol made in the forge is crossed from 2x, as well as a flower crossed from two. and some other items?
also, as mentioned earlier, there is a problem with determining the character traits of their 3, but which of them is which in the count is not determined to use the potion, it would be great to simply number them so that each of the potions is responsible for "Trait 1" "Trait 2" "Trait 3" for example
Game is good but after one freeze screen i must Close game and after got relaunch game i got shock my save with 5 hours gameplay was nowhere - my problem was Playing game from rar/7z files and the game doesn't save file edits in a rar/7z file (because so far it always asked me "Do you want to save changes in a rar/7z file and I said YES and here nothing)
If you like I could restore some of the progress you lost if you want. You just would need to tell me what progress you lost. For that i would also need your current savefile, even if it is just a started game with pretty much no progress.
This would be one site where you could upload your savefile if you are interessted. Your savfile can be found in the games folder www/save.
Is it true you are from australia or some other location that has laws against NSFW games?if so, would the law prohibiting NSFW games to be made no longer be an issue if you didn't have a patreon or something (kinda hard to say if the patreon would even count regarding the law since its for the dev of the game, its not like you need to pay to get the game even, and iirc there isn't exclusive patreon content either. not sure if that matters to that law though.) since it seems like the law is mainly for stuff that charges money? i'm not entirely sure though, does it target NSFW stuff that is free as well? or only paid stuff. (also a free NSFW patch wouldn't get around it either, right?) either way it might get around that first issue, but ofc it'd lead to an issue of no money. which would obviously be a problem. but idk if that is accurate to the situation though. so I am asking here as I am merely curious if that is true.
I am not from Australia but from Germany, which has one of the more extreme censorship rules then it comes to nsfw video games. It is very comparable to Australia when it comes to adult games with sexual stuff in it as far as I heard.
For example, all nsfw adult rated games on steam are banned and cannot be accessed in Germany. I am aware there exist a few games with actual sexual content like witcher 3 who are available uncensored here as well but that is the only game I am aware off right now.
There might be some work arounds like a patch or other means but those are often considered a grey area, somewhere between the law. And yes, I think earning money with it would also cause problems in germany too. But I could be wrong and some information outdated, I am not too informed, I just try to avoid nsfw to stay out of trouble.
I don't want to risk my luck and later end up with jail or need to pay fines, so I just keep everything sfw.