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Stravagante: Gigante!

An updated expansion to the whimsical fantasy adventure TTRPG · By Penflower Ink

Questions Sticky

A topic by Penflower Ink created May 14, 2025 Views: 441 Replies: 8
Viewing posts 1 to 5
Developer

If you have any questions about the game, feel free to share them here and I will try to get back to you as soon as possible.

I'm thinking of getting the pdf now, and to get a physical copy when Lulu has a big discount on -- do you think a discounted physical copy later is possible? (It's totally okay if no!) Thanks!

Developer

Hello! Thank you for the question: I don't foresee doing a sale over on Lulu, but I might look into something like coupon codes.

Does this have solo player/guide oracle of some sort in the roll table section?

Developer

Hi! I didn't set out to design the game for solo play, however I have been told that the roll tables included for co-operative GM-less play can also be used effectively for solo play!
I would also recommend having a look at the Solo Expansion for Passkey (the game's system) by Jimmy Shelter.

Hi, just a quick question regarding conflict: I don't seem to find any indication about how to adjudicate if an enemy (or even PCs really) has been neutralized/defeated, or how many times can they be Hurt before being rendered unconsious? Is it all left to the referee's ruling? Thanks!

Developer(+1)

Hi! Yes it’s narrative focused, so Guide & players decide: there’s no hit points or health points in the “traditional” sense.

You might be in a Tight Spot fighting a group of armoured guards. A PC wants to knock one guard out with a blow to the head. They must make a Luck Roll, which the Guide says has Disadvantage because the guard is wearing a helmet. If the PC still succeeds on their roll, they guard is rendered unconscious!

Here’s how a PC can fall unconscious. If they fail their roll to evade harm during a Tight Spot, if the Opponent is trying to knock them out, that just happens!
Also: Both in and out of a Tight Spot, because the Hurt condition causes Disadvantage on relevant Actions (increasing EP cost), a PC can become unconscious through sheer exhaustion if they receive so many stacked Hurt conditions that they end up spending all their EP. 

Just how much does this differ from the original? I say this as someone who likes the booklets

Developer

Hi there: I mention the main differences in the description and promo video but in a nutshell: more character creation options, more roll tables, more resources and clearer rules explanation with example of play. Plus full colour illustrations ☺️