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Run or Boom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #146 | 2.455 | 2.455 |
| Enjoyment | #151 | 2.091 | 2.091 |
| Overall | #154 | 2.295 | 2.295 |
| Concept | #159 | 2.455 | 2.455 |
| Presentation | #164 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Solo
Software used
Unity and VS 2026
Use of the limitation
It's sounds like endless game
Cookies eaten
Like 25 cookies and many tea's
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Comments
Hi Nishurato!
So... I'm not really a fan of rage platformers. I failed to jump more than 4 or 5 platforms in a row and to be fair the whole experience was a bit more frustrating than fun. Some of them are waaay too hard, close to unfair. I don't have enough control mid-air to be able to decide where to land, so just a few milliseconds off and I knew I've already lost and there was nothing I could do about it, and I don't even have enough tools to calculate with precision where to land.
Also presentation is simple, there's a difference between minimalistic and unpolished, I know it doesn't seem important, but it goes a long way to play as a bunny, or as a kangaroo or whatever you want to imagine than if I play as a rectangle.
But the important thing is that you pushed your limits and made a game and presented it, that's a lot more than most people do, so good job on that!
I don't give bad ratings because maybe I'm not the target audience of rage platformers, so I prefer not to rate it and give you my honest feedback hoping to help you improve your game. Hope it helps, good luck!
Hi Wired Pixels.
I heard a problems with movement and level design in my game. Maybe I change movement mechanics and level design for more control and little more fair for player. Or not. It all depends on me.
My art skill is a weak point with sound design and music. And I decided make a simple visual with primitives and less audio effects.
After creating my game, I fell like growing up in Game Dev.
Anyway, thanks for your feedback. ;)
Hey great job on this platformer, i appreciate the multiple controls and the inclusion of your top score in the left hand corner. This game is very challenging but maybe for some of the wrong reasons.
I had noticed that sometimes the platforms that spawn ahead of the character would be impossible to land on precicely and so a lot of high scores will be down to luck of simple spike layouts, I think the speed bar is a little confusing as when I let go of the directional button there was no real decrease in speed but the speed bar did decrease. On Re-pressing the directional button it would not seem to do much immediately as the speed bar was delayed in response, it felt like the button press’s were not responsive enough and that I was not in control of the player.
Pressing a button should should some kind of obvious input with an immediate response.
Not sure how @AwakinG managed to get 1160, and without proof I can only assume he found out some secret god sauce mechanic that the rest of us might have missed. Would love to see some reciepts on that grand achievement.
Initially some additional feedback would be that the controls feel floating and the floor seems to have very little friction, if you make the speed and inertia of character movement send as soon as you release the button and make the stop feel immediate then you will achieve greater control over the character. Additionaly making the spike platformers have more space between the spikes would be a huge improvement to playability.
When it comes to gradual progression you initially want to make the game very easy for the player, let them get used to the mechanics and feel and slowly increase and introduce more challenge.
This is a great first attempt at the type of game and I wish you all the best you future game development. You show great energy and I hope you keep going and don’t stop :)
Good Job Nishurato!
Thanks! I heard to movement and level design issues.
In the first time I decided to implement a movement with momentum like Super Mario Bros. or Sonic. This is should give the game more dynamic. While testing this game, I forgot about the other players. That's a reason why my game is very challeging. I will be cosider about playtesting the next time.
Anyway, I fell like growing up in this game jam. This is a hard but a great journey to development a Run or Boom.
And thanks for your feedback. Maybe I will be change a movement and level design or not, I don't now. :)
Good stuff, don’t give up and I wish you all the best in your journey of growing as a game dev :)
I got 1160! Really wanted to keep playing until I broke 1000. Great sign when a game makes me set challenges for myself.
At first I thought the tall spike -> short spike -> far platform was impossible, then i realized i just needed to get good :)
Wow. Maybe you playing Super Meat Boy or something like that.
Anyway, I will be change level design or not. It all depends on me.
And thank you for playing. ;)
https://www.twitch.tv/videos/2627165045 -> 0:42 - 0:45
I watched your stream and I writing in my notebook to your expirence playing to my game. Testing levels on this game myself in last day on game jam, I forgot for other players and levels have been difficult. But creating this game it makes me growing up as indie-developer.
Anyway, thanks to your feedback.
I'm really bad at platformers _(: 3 」∠)_ but I love how it's different everytime I died (I did not get far I'm so crap at these games lol) and it's a simple but nice aesthetic too, love the orange for dying and black/white for general good job!
Fun fact: I creating explode for fun. It's feels like playing with swing in GTA 4 (Swing Glitch).
Anyway. Thank you for your feedback.
really like how simple and clean this game is, well im pretty trash at it but it sure is enjoyable! good job nishurato!
Thanks samwie. After this game jam I fell like growing up and I understand better the Unity and Game Dev.
i feel you bro, thats great!