Love the shader effect or whatever it is turning on random lights around the player and enemies. The upgrades were very confusingly worded and some of them didn't seem to do anything. Overall, great work!
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DigiXpanse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #21 | 4.025 | 4.500 |
| Concept | #35 | 3.690 | 4.125 |
| Overall | #41 | 3.494 | 3.906 |
| Enjoyment | #68 | 3.019 | 3.375 |
| Use of the Limitation | #73 | 3.242 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Team: Coding: Tommaso "Game Designer": Giulio Music: EnneCappa Production: M³ Production
Software used
Godot
Use of the limitation
I incorporated the limitation by designing the game as an endless system where both the world and enemies scale infinitely. The virus keeps eating, the system keeps reacting, and there is no final stage—only constant escalation. This turns the limitation into a core mechanic of the gameplay loop.
Cookies eaten
If we are talikng about snaks 10/15, I didn't count it, in 2 day and an half, I love OroCiock







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