Every time I found myself thinking, "I think I've clicked enoug, I'm good", I just thought "but what else is gonna go on top of this snail?" I was not disappointed. Super simple but super enjoyable.
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Faster Than Light Snail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #15 | 3.737 | 3.737 |
| Overall | #20 | 3.757 | 3.757 |
| Concept | #23 | 3.842 | 3.842 |
| Enjoyment | #28 | 3.632 | 3.632 |
| Presentation | #37 | 3.816 | 3.816 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Wired Pixels
Software used
Godot, Aseprite, Audacity
Use of the limitation
You can endlesly upgrade everything and getting faster and faster.
Cookies eaten
No cookies, just coffee. A lot of coffee.
Comments
Originally I had movie reference engines, like the WARP engine from star trek, hyperdrive for star wars, police box engine (Dr Who), improbability drive (HHGTTG) and one of the final engine was "Ludicrous drive". Unfortunately I had to scrap all that because I didn't want to get disqualified from the jam for copyright infringement, but I even made the icon and everything (it was a the big black helmet with a small face).
Truly a beautiful sight watching a snail go Mach 1,000,000.
You took the theme and limitation and executed them perfectly. The art is great and sells the idea of the snail going faster very well. The visual shift as you go the speed of light is also a really nice touch. The gameplay is your usual clicker experience but my brain loves watching numbers go up, that feeling is enhanced by also watching a snail break the sound barrier.
Genuinely fantastic work, and godspeed little snail.
this is pretty addicting i have to admit. good presentation! also coupled as a good forearm workout because of how much i was spamming my mouse!
Thanks for the feedback! Yes, I thought about making it idle after the first 3 or 4 upgrades but unfortunately I didn't have the time. As I said before, I lost two days of the jam working on a game that ultimately didn't work so I had to make FTL Snail from scratch in one day (Sunday).
I'm glad you had fun, thanks for playing!
i loved every second of this! such a brilliant concept for a clicker game. id play a full version of this game so much.



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