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A jam submission

Scales of SinView game page

Submitted by EvgeniiParanko, Anchous_blupblup — 1 hour, 33 minutes before the deadline
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Scales of Sin's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.1664.500
Theme#23.5493.833
Uniqueness#23.8584.167
Overall#33.3023.567
Gameplay#72.3152.500
Horniness#72.6232.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Use of the theme
Nudist
Mythology

Team Members
2D artist - Anna Zibrova
Everything else - Evgenii Paranko

AI generated content (If you used an AI)
Code, Text

Assets used (If you used external or existing assets)
Sound from freesound.org
Some textures from ambientcg.com/

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Comments

Submitted(+1)

I can only ever get blue temple :/

Submitted(+1)

I love the cards as movement concept! Although I think the trial system might need some refining so its not just luck (unless I am missing something?) 


However it works well and looks amazing (especially given the time constraints)

Submitted(+1)

The art direction, the cards themselves, the music and ambiance was fantastic. It took me a bit to understand the gameplay and i think the concept could work really really well, but it would need to rafinement.

Submitted

The art direction, the cards themselves, the music and ambiance was fantastic. It took me a bit to understand the gameplay and i think the concept could work really really well, but it would need to rafinement.

Submitted

The art direction, the cards themselves, the music and ambiance was fantastic. It took me a bit to understand the gameplay and i think the concept could work really really well, but it would need to rafinement.

Submitted(+1)

"About the game" section says the name is Path to Eternity, but it's Scales of Sin.
The gallery has a small visual glitch where the selected card is covered by other cards (and it's buggy).
I didn't understand the trials at first but to complete them you have to match the directions of the cards.
The gameplay is fine, a bit too experimental, it lacks "the numbers" people like about card games, and more than traditional win/lose condition it's more like multiple endings. I managed to get 4 endings.
I think a bit more polishing and game feel would be great for the game, but I can't see where the concept can be expanded further.
The egyptian vibe was nailed.
The best thing is the gorgeous art, good job!