Play game
Scales of Sin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1 | 4.166 | 4.500 |
| Theme | #2 | 3.549 | 3.833 |
| Uniqueness | #2 | 3.858 | 4.167 |
| Overall | #3 | 3.302 | 3.567 |
| Gameplay | #7 | 2.315 | 2.500 |
| Horniness | #7 | 2.623 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
Nudist
Mythology
Team Members
2D artist - Anna Zibrova
Everything else - Evgenii Paranko
AI generated content (If you used an AI)
Code, Text
Assets used (If you used external or existing assets)
Sound from freesound.org
Some textures from ambientcg.com/
Leave a comment
Log in with itch.io to leave a comment.





Comments
I can only ever get blue temple :/
I love the cards as movement concept! Although I think the trial system might need some refining so its not just luck (unless I am missing something?)
However it works well and looks amazing (especially given the time constraints)
The art direction, the cards themselves, the music and ambiance was fantastic. It took me a bit to understand the gameplay and i think the concept could work really really well, but it would need to rafinement.
The art direction, the cards themselves, the music and ambiance was fantastic. It took me a bit to understand the gameplay and i think the concept could work really really well, but it would need to rafinement.
The art direction, the cards themselves, the music and ambiance was fantastic. It took me a bit to understand the gameplay and i think the concept could work really really well, but it would need to rafinement.
"About the game" section says the name is Path to Eternity, but it's Scales of Sin.
The gallery has a small visual glitch where the selected card is covered by other cards (and it's buggy).
I didn't understand the trials at first but to complete them you have to match the directions of the cards.
The gameplay is fine, a bit too experimental, it lacks "the numbers" people like about card games, and more than traditional win/lose condition it's more like multiple endings. I managed to get 4 endings.
I think a bit more polishing and game feel would be great for the game, but I can't see where the concept can be expanded further.
The egyptian vibe was nailed.
The best thing is the gorgeous art, good job!