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The Cheer Must Go On's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Uniqueness | #1 | 3.889 | 3.889 |
| Gameplay | #1 | 3.667 | 3.667 |
| Horniness | #2 | 3.333 | 3.333 |
| Overall | #2 | 3.333 | 3.333 |
| Theme | #6 | 2.889 | 2.889 |
| Presentation | #8 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
Nudist theme
Team Members
Gao23, Skitchr
AI generated content (If you used an AI)
No
Assets used (If you used external or existing assets)
New Kira art & title info by Gao23 created during jam period.
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Comments
Beautiful art, love her design. The gameplay is awesome and the ramping difficulty felt great. Love it!
Gorgeous art, cool concept. Now I’m thinking about all the ways this could be expanded in the future. A twin-stick version with each controlling one of the poms maybe.
I really want to play this, but I get this error message every time I try to load it:
Error: Couldn't load project data at path ".". Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).
( Im running firefox on windows 11 if that helps! )
It took me a bit to understand what was going on, but I ended up enjoying it. Like the others said, it has potential. I look forward to future development.
This is a small but good game! It has potential
The main character is really cute :3
The gameplay is simple but quite clear, the difficulty curve is good, the first levels are simple and the last ones are more difficult, but not too much.
Definitely not enough music, sounds and design in general.
UI design needs a lot of work. The game needs music and sounds.
There are 6 levels and nothing happens after you complete all of them, I think it would be cool to add a dress-up room.
The game is fun and the art is pretty, it's a nice detail that kira gets redder progressing the levels.
Unfortunately, the game softlocks on level 3.
Nice catch. Game jams are always rushed code, but I didn't think this was complex enough to have unexpected effects. I'll look into what's going on.
Okay, should be fixed now. Thanks for pointing it out.