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A jam submission

Duckie 'n' EggView game page

Guide your egg back to the nest in under 20 seconds and avoiding the sunlight!
Submitted by Joshington (@JoshingtonDev) — 27 days, 6 hours before the deadline
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Duckie 'n' Egg's itch.io page

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

Quite a funny concept, I love how smooth the egg heating mechanic is. That makes the level design more complex than it looks. Great job!

Submitted

A really cool entry, I like it ! First the visuals, I find them really cute and I love this duck and his egg, the UI too has a good style. I think however it could have been maybe better if the background wasn't squares, without roof too and so the sun would really be in the sky and the game would feel less "closed", but that may be only my personal preference ahah

As for the gameplay, it is interesting and is a good way to force the player to speedrun part of your levels. You could make longer levels, as most of them can be finished in ~5seconds and this idea would be even better in that ! However, last catch would be the tutorial where you should make the player spawn in shadows and without timer so we could have the time to read, as there is a lot. The platforming works well and I see the potential in a longer game like that, where you have to protect your egg for a long long journey, it could be very fun !

Also the music is good and goes well with the game. 

Great job !

Submitted(+1)

I like the egg heating mechanic it added a unique spin to the game. nice game

Submitted

Cool Game, but that heating mechanic need to be better explained

Submitted(+1)

Really nice game!! It took a while for me to understand the percentage mechanic, but overall it's a really cool concept for a platform game, good job on the submission!

Submitted(+1)

Nice concept and I liked the art style. Plays well. I would say that I didn't quite get the heated egg thing at first as there's a lot of text explaining everything at the start (and some of it obscures the gameplay so maybe move it higher or over the landscape parts.

Would be nicer to spread out the tutorial so you learn one thing each stage, starting with the sun hitting the egg. A bit more feedback on the egg being heated would be good, even just flashing it. Some blue sky gradient backdrops to reinforce that it's the sun up there?

I found the platforming a bit slippy for my tastes, with a lot of sliding, it is nice and fast though so maybe just tone down the sliding a bit?

Developer

Yeah, biscuitlocker. For the tutorial section, I tried to make sure that the tutorial text doesn't cover much of the screen, and for the movement, I was actually going to fix the friction of Duckie's movement to a higher rate (like say, 5 or 6), but I forgot to in the second update, but that's still in my mind of fixing the game soon. Thanks so much for the feedback and critique!

Submitted(+1)

Props to my fellow Godot dev. I can potential here. Post event you should consider adding more levels and challenges for sure. One note for me, I did see a project scaling issue with the web version. It was in a tiny little part of the screen. Under project settings in Godot, check the Display > Window settings and make sure to enable Stretch mode and mess around with the settings until you get the results you like.

Developer

krismichael, thanks for telling me on what I should do with the screen resolution every time I want to make a Godot game on the web. For the web server thing, I actually used a web server tool called Servez by greggman, which is available on GitHub. While it does give my game a running web server, unfortunately, there's a few bugs and lag found when I try to run a Godot game via Servez. Anyways, thanks so much on the advice!

Developer(+1)

Okay. I just updated Duckie 'n' Egg once more. This time, I added a small barrier in Level 2: Mind the Gap, because I heard many critiques on people who held the right key down and fell down to the floor, preventing them from beating the game. Plus, I replaced the old music track with a new music track, added in black ColorRect nodes that are tinted to actually distinguish the shadows, and actually have the game restart the current scene every time you die. Oh, and I also had the background not move because it was pretty much hurting people's eyes, even after I slowed the background animation down. Also, for the sunlight moving around, that's supposed to add to the game's challenge. Which means that if the sunlight's coming Duckie and the Egg's way, the Egg better be in the shadows to prevent it from overheating.

Y'know, even though Duckie 'n' Egg isn't my most polished Godot game ever, it's still one that helps me gradually motivate me to update after hearing SO MANY critiques about the game. Thank y'all so much for all of the critiques, especially you, kaiakairos. It was painful hearing all of the critiques I received, but I simply just accepted them, because NO game is perfect. Not even Duckie 'n' Egg. And that's why I'm giving the best Duckie 'n' Egg experience possible each time this game gets an update.

I really wish I would've kept working on this game over the course of the 20 Second Game Jam 2025, but since I was busy focusing on making so many Godot prototypes (including a top-down simulation game, tile-building sandbox prototype, and a 2D top-down shooter prototype) and small projects (including Mochi Bros. and SimuBlocks), I just simply didn't have any time to work on Duckie 'n' Egg, but now I finally did.

Submitted

Would be good to add checkpoints for the player to encourage us to keep trying - not a bad game 

Developer(+1)

Hi RicoTV! Thnaks so much for the feedback, and Yeah, I honestly wished I can go back to this game and fix a lot of stuff based on the critiques, but since I was so busy working on some other smaller projects in Godot 4.4, I didn't really have the time, even though the 20 Second Game Jam 2025 is supposed to last till December 15th, but this weekend, I'll be sure to have the current level you're in restart! 

Thanks again for the positive feedback, man! I REALLY appreciate the support!!! 🦆 🥚 ☀ 

Submitted

I really love the game mechanics, but the movement is just a little bit janky so i find it a bit difficult to play (or that's just me). I also love the art style very much. Nice job.

Submitted

i liked the art, but this game has a lot of jank that needs to be polished. Everything I noticed:

  • The light shadow casting is buggy, and none of the levels look right or cast shadows in the way you'd expect
  • Falling off the platform in Level 2 restarts from the tutorial
  • The light mechanic is slow and inconsistent ( the best strategy was just to ignore the mechanic entirely and move as fast as possible )
  • There's no pause in between levels. After beating level 1, i'm still going to be holding right, which makes you fall off and die immediately into level 2 ( which as stated restarts the entire game instead of the singular level )
  • Level 5 there is a second duck for some reason, feels like 2 player objects were spawned, with only 1 being the real player.
  • There's a duck hover mechanic, but none of the levels make use of it.
  • Instant restart when you lose feels jarring ( should play a sound and wait a second or two )
  • The music restarting every time the level changes / is reloaded is very jarring too ( in godot i recommend using an autoload to hold the music players so that scene changes don't disrupt them
  • the background doesn't bother me personally but i can understand why the other people here find it uncomfortable to look at

I don't mean to be rude by giving all these complaints, just hoping to give critique so that your future games can be better and better !

Submitted(+1)

The mechanic of the sun heating the egg is so cool. Nice idea and execution!

Submitted(+1)

The music is so cute! I found the background with the squares quite disorienting. This is a really cool concept and you made so many levels too!

Submitted(+1)

I loved your game and found the duck really funny lol.

Submitted(+1)

D U C K I E

I like the ray casting (?) of the sun and the egg following you. impatient kept dying at mind the gap stage like a rookie T-T. But finished the game ultimately.

Thats 10 ducks out of duckland 🦆🦆🦆🦆🦆🦆🦆🦆🦆🦆

Submitted

Cool idea. The game didn't scale correctly on my screen (probably because it's a high resolution screen) so it was hard to see what I was doing as the game is tiny compared to the viewport. The controls feel good although I felt likethe light was not punishing enough. Had fun overall.

Submitted

Great game mechanic

Deleted post
Submitted

cool concept, even if the light detection is a bit janky under some platforms and the egg still overheats.

Submitted(+1)

great game and cool concept! i really hope there's a level select or checkpoints though, got me a few time to fail at later levels just to start all over at the tutorial again, quite a few attempts later i finally got it

Viewing comments 26 to 7 of 26 · Next page · Last page