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Shadowbound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #123 | 2.546 | 3.600 |
| Audio | #127 | 1.980 | 2.800 |
| Theme | #132 | 2.263 | 3.200 |
| Accessibility | #140 | 1.697 | 2.400 |
| Overall | #146 | 1.939 | 2.743 |
| Fun | #147 | 1.838 | 2.600 |
| Graphics | #160 | 1.697 | 2.400 |
| Controls | #163 | 1.556 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
Use darkness/night as part of your game
Game Description
The battle between good and evil has reached a tipping point. In a daring maneuver, the citizens of light have concentrated all the realm's magical power into the Light Crystal, and began using it to summon a mighty champion of light - you. In a terrible twist of fortunes, the evil denizens of the shadow realm have stolen the Light Crystal to summon their own dark champion. Partially summoned on borrowed time, you are the last hope of the world. Can you learn the rules of the shadow realm, find the Light Crystal and restore it to your pedestal before you crumble to dust?
How does your game tie into the theme?
The player is a floating statue that is falling to pieces over time. You need to solve the puzzle before you fully "decay"
Source(s)
https://github.com/CCranney/Shadowbound
Discord Username(s)
Crosis13, trill.music
Participation Level (GWJ Only)
1
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Comments
Enjoyed the music and the overall vibe of this! Had me playing til I figured it out. Good job!
We're so glad you liked it, thank you so much!