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Super Smash Bones's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #106 | 2.324 | 3.000 |
| Fun | #117 | 2.324 | 3.000 |
| Theme | #118 | 2.453 | 3.167 |
| Overall | #131 | 2.195 | 2.833 |
| Controls | #134 | 2.066 | 2.667 |
| Graphics | #135 | 2.195 | 2.833 |
| Accessibility | #144 | 1.678 | 2.167 |
| Originality | #146 | 2.324 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Wildcards Used
Upgrades & Updates
Items and/or Skills in your game can have modifiers and upgrades
Game Description
When you're gone, after the decay sets in, eventually all that is left... are bones.
How does your game tie into the theme?
Enemies get launched further, based on how much damage they take, this damage decays if you're too slow. The Same applys to the points and upgrade system.
Source(s)
N/A
Discord Username(s)
farhannibal
Participation Level (GWJ Only)
1
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Comments
I like the title haha
The animations are cool, I wish there was a bit more variety in the attacks but it's a good effort in the time allotted
Nice prototype here!
Cool take on the concept, bringing in smash bros! I think this is a great effort given the time, the controls were pretty wonky for me my finger hurt by the time I stopped playing (couldn't beat the boss) but it was super addictive I was probably playing for like 25 minutes. I think given a bit more time this could be a super fun game! Maybe if you were to build on it, you could add a more fleshed out fighting game combo system to double down on the single player mayhem, perhaps moves and combos you could upgrade instead of just stat boosts? Still, neat premise, had a lot of fun :)
I can see the potential in this. If a little more polishing it might be good game.