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A jam submission

Terminal VelocityView game page

Submitted by PhysicsWizard — 20 minutes, 53 seconds before the deadline
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Terminal Velocity's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#1062.9092.909
Concept#1132.9092.909
Overall#1372.5232.523
Enjoyment#1512.0912.091
Presentation#1642.1822.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity

Use of the limitation
'There is no end' is incorporated into the story/theme of the game. The character cannot find an 'end' until their soul and body are seperated.

Cookies eaten
4 squares of chocolate and a bag or nerds clusters

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Comments

Submitted(+1)

Holy ambient atmosphere, I loved it. Kind of reminded me the vibe of NaissanceE.  I don't know whether the spikes had a super tiny hitbox or were completely bugged, but I couldn't die at all, even when I tried. Overall though, amazing atmosphere.

Developer

Thank you for the kind comment; I was focusing on the atmosphere and vibe for this game a lot more than gameplay so I'm glas you liked it. The intention was that the spikes slowed you down, but I did make the hit boxes very small as when I was testing the game got very hard; and the ending only triggers at a certain velocity so I wanted to make sure people got to the end! 

Submitted(+1)

It’s a neat idea! I think you should fall slower, as that would make the game easier to look at and also make the spikes more interesting to dodge? Also I think the spike hitboxes should be bigger, as you can sit in between spikes and not get hit by them.

Developer

i was hoping no one would notice the tiny hit boxes hahaha, that was a last minute balance thing to make sure people could make it to the ending, might have over focused on getting players through the ‘story’