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A jam submission

LUDOMANCERView game page

House always wins
Submitted by kalasherr — 2 hours, 9 minutes before the deadline
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Play roulette

LUDOMANCER's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#124.0914.091
Enjoyment#413.4093.409
Overall#443.4553.455
Presentation#733.3183.318
Use of the Limitation#963.0003.000

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
kalasherr

Software used
Godot, Aseprite, Krita

Use of the limitation
Ludomania is a problem that makes player unstoppable, so there is no end for ludomania

Cookies eaten
About 30 cookies and about 20 mugs of very sweet coffee

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Comments

Submitted

I really enjoyed the style and gameplay of this submission. The concept was very cool and well executed. Overall great submission.

Submitted

First off congratulations, this is really cool concept that I haven’t seen before. I truly enjoyed the concept of building your skill set and using the locking mechanism on the slot gives good balance to retry for that perfect 3 swords. I wasn’t sure that the Axe would hit my team too! Crazy! lol. Not sure if there is a tool tip to describe what some items do but if I missed it my bad, if it wasn’t in there then it would be great QoL to know what things did.

The lack of music or any audio did ruin some of the experience as it felt so juicey but I felt like I had become a deaf person. It might be a personal thing but I feel audio is 50% of the experience in feedback and enjoyability. When the slot machine did the re-roll i was really sad I didn’t hear that satisfying roll audio. I am suprised no one else has mentioned this and so I am confused that I missed something, Let me know if I am being an idiot and missed it.

The animations and polish on animation was top notch, very good. The satisfying pull of the level was very very nice and engaging, the light up around the border of the slots was juicy and additive, very good implementation of the slot machine mechanics.

I think like others have mentioned that being able to see existing items on the characters slot rolls WHEN adding new item would be more strategic. Without that ability it leaves to just throwing on any upgrades.

Even with no real direction or controls/tutorial it didn’t take long to understand what to do and I think that really says a lot about how good you did with the UI and the ability to pick up and play. That said I would have loved to see some more hover effects to emphasise interactable objects (this adds to the juice) which will leave to more satisying interactions.

I was a little confused by the Lock-in mechanic on the slot machine where the icon looked the same whether it was locked or not locked, the only different being one was highlighted and one was dimmed but it wasn’t obvious enough what state they were in before re-roll. Maybe an updated icon from a locked lock to an unlocked lock would go far for clarity.

I enjoy the enemie variety and appreciated they all had their own roll items which was pretty cool. I did have an issue where I killed myself with an axe lol. I was left with the game being in a state where it would not finish (haha subtle nod to the limitation? :D) but otherwise it was a great experience!

Great job on this one, very polished and only needs a few adjustments to make it even greater of an experience.

image.png

Submitted

I have never seen such a clean slot machine, absolute cinema.

Submitted

Really clever concept, I ended up playing for quite some time! Took a bit to get a hang of it but a quick tutorial would solve this issue. I really enjoyed it :)

I wasn't sure if the shop in-between stages was how I was populating my "deck" for the next battle or whether it was just adding more actions to the pool of abilities?

Amazing work!

Submitted

I love the idea, it’s very original and the graphics are also really good :)

Submitted(+1)

GAMBLE 

Submitted

I don’t understand how to play?

(I read the instructions)

image.png

Developer

Pull the lever (sry hadnt enough time to add tutorial)

Submitted

Hi,

OK, I pulled it now. :)

How do I know if I did good or bad?

Do I have to get 3 of a kind?

I am not sure what are the rules. :)

I really like the feel and look of this game.

Developer

You will know is it good or bad after some action uses. 3 of a kind doesnt give any bonus sorry

Submitted

Thanks, I finally figured it out somewhat, you roll whatever (doesn’t matter much) and you OK it with the green checkmark, and then you drag the tiny icons to do stuff. This is brilliant. I had no idea how to play at first.

Submitted (1 edit)

Amazing game! Most likely game I would buy if it were a full game. Love the graphics and gameplay. It would be cool if you got a bonus when you hit 3 of the same on the slots.

I finally lost on level 6 (the two bosses)

Submitted

hard to start, but the game really has a potential imo

Submitted

Really love this concept and all the assets are really pleasing to look at, great work!