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Last Hope Lighthouse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #54 | 3.273 | 3.273 |
| Graphics | #57 | 3.455 | 3.455 |
| Originality | #63 | 3.182 | 3.182 |
| Audio | #68 | 2.909 | 2.909 |
| Overall | #82 | 2.844 | 2.844 |
| Fun | #98 | 2.455 | 2.455 |
| Controls | #105 | 2.455 | 2.455 |
| Accessibility | #112 | 2.182 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5
Wildcards Used
Lights Out
Use darkness/night as part of your game
Game Description
Protect the Last Hope Lighthouse from the decay that is taking over the land!
How does your game tie into the theme?
The world is slowly consumed by the decay
Source(s)
N/A
Discord Username(s)
Koot
Participation Level (GWJ Only)
4
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Comments
I really liked the graphics and interaction with the cards. The interface requires a little reworking in my opinion, I somehow did not pay attention to the upper-left corner for a long time and therefore did not see what resources were being spent. But I liked the game, it's cool!
Interesting take on a city-builder deck-builder. I was missing a tutorial pointing out where resource cost was on the cards, but I was able to discover what was happening eventually. I would recommend with cards, ensuring you can fully read the card when you are hovering over it as sometimes the text was cut off, but I still had fun and knew what I was doing after a while! The whole thing was cohesive which always impresses me in a jam game. Nice work
Nice art ❤️
interesting
interesting