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Rolling Tire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #8 | 3.844 | 3.844 |
| Overall | #11 | 3.906 | 3.906 |
| Enjoyment | #12 | 3.956 | 3.956 |
| Presentation | #23 | 4.000 | 4.000 |
| Concept | #27 | 3.822 | 3.822 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
https://probito.itch.io/ & https://ryanjhider.itch.io/
Software used
Unity, Blender, Audacity
Use of the limitation
There is no end thanks to the infinite procedural generation
Cookies eaten
We ate 32 cookies each making a total of 64 :D
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Comments
I am actually in awe. This was not something I expected from a game jam. The controlls and the feel of the speed was sooooo good. The polish was unreal, and oh it was so fun to play. I have no notes. 10/10. Great job!!
Thanks man ! Means a lot that you loved the game ! <3
TIRE GO ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM
XDDD Thanks for playing :D
😭
Amazing game. Great work for a 72 hours game jam. Well done.
Thanks a lot :]
🙏🏼 thanks ♥️
Finally, Haste 2.
!!! Its comming xDDD
👀
very cool game :D
Great work!
<3
Thanks you 🙏🏼
excellent feeling of movement, guys. I felt myself like I'm Rock Lee running to the village of sand. I did 3.4 km btw
Really didn't understand what are black pieces with green light overlay and what they do.
Also lvl design needs improvements in way of placing yellow speed-ups and overall sandy landscape to make possible roll on super speed as sonic X, whatever.
Yes but in two days it was hard to make it. we had a lot of ideas not implemented its sad but we got a cool game in the end
Thanks a lot for playing! 3.4 km is a really high score, well done!
The black pieces with the green glow are rubber your tire wears down from friction, so you need to collect those to keep moving forward.
I would’ve loved to work more on the level design, but time was tight since we could only really start the jam on Saturday because of classes on Friday (we had only done 2–3 small things before).
A Sonic-style super speed boost would be an amazing addition for sure!
Thanks again for playing!
Awesome game!! Love the concept :)
Glad you liked it <3
really fun game. Good job guys
Thanks man :D
Really fun game and the graphical quality surprised me. Good job!
Thanks so much for trying out the game !
This was 5/5 and I don’t fully know what the controls do and how I should be using them and why I kept seeing good, perfect and sometimes ok and bad. Please add more instructions.
The whole thing is exciting and fun! I wish there was a leaderboard.
Great work guys.
Thanks a lot for playing the game!
The goal is simply to go as far as possible by collecting rubber (the black items with a green outline). Rubber basically acts as your fuel: it fills the bar at the bottom of the screen.
Without rubber, you can’t move, dash, or jump — all these actions consume rubber.
Controls:
Z or W (depending on your keyboard) → Move forward
Space → Jump or dive (depending on whether you're on the ground or in the air)
Shift → Boost
Mouse → Steer your tire (A–D or Q–D don’t work anymore — we forgot to remove the old bindings)
When you land, your angle matters: a clean landing gives you a Perfect, which gives extra speed. Good / OK / Bad just show how well you hit the slope.
thanks again for the feedback and glad you enjoyed it!
I finally got the basics.
Nice score 🚀
Rubber is such a great movie! Good job!
Fun game! didn't take too long to figure out.
Thank you for playing :D
Feels very polished and overall nicely made. The feeling of speed is next level. Great work!
Glad you felt the speed xD
Very satisfying gameplay! You definitely got the "speed" part of the jam theme down perfect, and the procedural generation for the limitation is also incredibly commendable.
Overall you have a solid foundation in programming and I think this project shows potential to be taken even further, great work!
Thanks man :D
QDZ does not work for me or it does and I see no effect. I did not fully understand what makes a good or bad landing.
Overall, it is an interesting concept for a mobile game. Well done!
Yeah, we took away the steering mechanic with Q or D at the end of the jam and forgot to change the control page xD. But Z should work tho ? It makes you go forward if everything is alright. Thanks for playing anyways <3
W is the one that make it move forward?
yes it does when you don't gain any speed u can start again
this is so so sick, one of my favorite entries i’ve played so far
SO FUN!!!
Glad you liked the game ! Thanks for playing c:
Good feeling playing the game.
Thank you <3
It’s really fun :) 1.6 km boom
Damn nice :D!
This was maybe my favorite game to play so far! Full marks all around. I got 1.6km but think I could do a lot better.
I am flattered by what you're saying ! Thank you for playing our game :D
Enjoyed your game! Thank you for providing a download for it running in browser was bad even with hardware accel on but also thank you for providing instructions on how to possibly fix that issue!
Thanks ! Yeah we got caught of guard by the performance issues so we did the build as fast as possible ! Thanks for playing :D