Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

MazeilienceView game page

Your mind is a maze. Resilience is the exit.
Submitted by writefullyso — 3 hours, 34 minutes before the deadline
Add to collection

Play Maze

Mazeilience's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#982.3192.444
Gameplay#1072.1082.222
Overall#1172.1082.222
Storytelling#1201.8972.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The tone was fantastic, in every sense of the word, but came at the cost of clarity – for example, I still have no idea which voice was the Voice and which the Rune :D Parts of it felt like they came from or were meant for some other piece. Formatting didn't really work (fullscreen pushed the thing into a corner, without fullscreen couldn't see everything) but that feels more like an Arcweave problem :D The writing got really purple at points ("large yet small"), could have been tempered with more down-to-earth bits? Although the point, which it reached, was very much to go for the strange.

Submitted(+1)

I kinda figured out what it was, and the path I wanted to take, Got the adaptability ending.

I got the idea of the voices and the text and how it all was related, but didn't fully knew who was The Voice and who was The Rune. I like the vibes, using human pattern recognition interpretation for each image for what could it be.
For a smoother experience I would recommend
a) making the voices clearly state which is which,
b) transcription of the lines for accessibility.
c) Cleaning up some hiccups on the Arcweave board for presentation.

It felt more like an experimental art VR sensory exposition you see at a hidden wing at a museum than a narrative game, and I say this as a compliment. 

Developer

Brilliant. Thank you!

It is rather trippy and I kept running into snags a lot and then trying to make these faults into features as a workaround. I'm glad you felt it was cohesive enough, because I kept changing what I was trying to do with the game every couple of hours through the build.  A large part of it is in fact global variables tied to what answers are chosen - rather like those sticky personality tests or psychological profile tests.

Subconsciously or consciously from the beginning my strategy was to be different to other jam entries somehow.

P.S Also my voice acting did overlap. 

Submitted(+1)

I couldn't quite follow along in the story-- couldn't figure out what I was trying to accomplish or if I was succeeding or not. I think the recorded voices was an interesting concept to try out!

Developer (1 edit)

That's ironic as the game is about resilience. :) Thank you for rating.

Submitted (1 edit) (+1)

I do think the experience fit with your thumbnail text that says "Your Mind is a Maze". Trying to sort of sort out what you're trying to do with both text and audio saying different things, questions asking what to trust, push past the noise, etc. For me it had cerebral and avant-garde vibes :)

Submitted(+1)

I didn't get far in this; trying to read and follow the choices while multiple voices spoke different words to me was overwhelming. I'll refrain from voting because while there could be brilliance in here, it's not a game for me.

Submitted(+1)

Shows a white screen and nothing more :( How can I start the game?

Submitted(+1)

Seems to be working for me, though it requires being put in fullscreen to view it properly.