Kodub can you make the track parts a little wider for smoother drifting? Also can you make more dynamic track angles? Like a roll pitch yaw advanced selector for each track piece? This would make it better for tech mapping. Thx.
Here are some ideas that I think would be great to add into the game:
Hi Kodub, I really love your game polytrack. As I see the game, this is a way to have something similar to trackmania on any device (including my laggy & terrible computer) and enjoy racing online without needing the computer that is strong enough to handle trackmania. I have some suggestions - major and minor ones that I think will go very far in improving your game. (Sorry if I'm being a bit blunt in advance!)
1. I think that you should make the track parts a bit wider. By track parts, I mean the parts with a red and white curb and black border. I've been experimenting, and I think that the track parts (straight track parts) should be around 1 - 1.5 quarters of a full tile bigger (as in 4x4 tile that looks like its made out of cubes when you place parts in the editor). You might say - well, Coco, you can just set the grid to extra dense in the editor and then put half track pieces overlapping, but the thing is, its hard to do turns, and the overlap causes lots of lag...
2. I think the freedom with the "tech" style of mapping is a bit lacking in your current game. Part of the joy of tech is the angles of the pieces for flow and variety (and ease of drifting). I would suggest adding a 25 - 30 degree angle slant for each piece, not only the straight ones (which polytrack already has), but curves and turns and bends and stuff too. This would allow drifting and mapping variety to be better.
3. I think if you could add some scenery items, just a simple tree, or if you want bigger, a huge metal curve (just ideas) to make scenery easier to create, it would go a long way with the community, who loves their scenery.
4. Maybe add banked curves? I've been trying to make these in the editor, and the only banked turn I found was a 90 degree high curve that turned 90 degrees. Specialized pieces that allow you to make banked curves would be great.
5. Maybe add different turning angles? The current turn pieces only allow 90 degree turns. Having something like a 45 degree turn would be amazing.
6. I think this could really be great: add an evening or cloudy mood to the game. For the evening, It would be cool if we could choose our own light sources.
These are my top 6 recommendations for your game. I think at least some of these should not be too hard to implement. It would be amazing if you could do these. Again, thank you very much for reading this.
- I'm_Coco
Things like 45 degree slopes and banked curves would be great, but things like trees and a trees in editor I think yup would just ruin the Polytrack style and a select tool that allows you to move, delete and save as a custom object would be sooooo helpful and would reduce the time to make maps. Especially ones with things like trees or houses.
I believe the next update will be multiplayer focused, although I am not exactly sure of what is to come. The game physics will change and the leaderboards will be wiped, so whatever take you have on that, watch out for kacky, press forward, or any other outlandish 0.5 physics utilising tracks that may not work carried over in 0.6! I personally am looking forward to the new start that will come with the physics change!
I'm sure Kodub will be able to provide a more specific and detailed list of what is to come!
And Weekly Shorts on Version 0.6.0 Release in March 28 at the end the Week 47 v. 0.5.0
Weekly Shorts Week 1 v. 0.6.0 Tracks:
Or Read the Posts in PolyTrack Weekly Shorts News
Week 47 Version 0.5.0 is the Final Week of the Weekly Shorts v. 0.5.0
And See you again in 0.6.0.
The New Version 0.6.0 of Weekly Shorts is Coming Out:
Please add these Kodub (idk if this counts as "dynamic" or not)
1 tilted track pieces
2 transition from tilted to flat track pieces
3 banked curves (track)
4 tilted to upwards sloping turns (track)
5 tilted to downwards sloping turns (track)
6 track turns that rise during the turn
7 flat to sloping up track turns
8 (not shown) flat to sloping down track turns
