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EIDOLON's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Correlation to Theme | #1 | 4.667 | 4.667 |
| Overall | #2 | 4.360 | 4.360 |
| Composing Quality | #3 | 4.333 | 4.333 |
| Overall Uniqueness | #5 | 4.333 | 4.333 |
| Listenability | #7 | 4.267 | 4.267 |
| Execution | #7 | 4.200 | 4.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to Streaming Service (YouTube Recommended)
https://soundcloud.com/orijinl/sets/eidolon
Description
Please see the Project Page for the description, story, screenshots, and analysis of each track!
Lessons Learned
I learned a lot from this project, including experimenting with different sounds, time signatures, and instruments. That would probably be the highlight of the lessons I’ve learned composing EIDOLON, but I also took the initiative to work on adding small graphics to my project page, which I plan to use in more detail in my later entries for future jams. Very fun experience, and I can’t wait to listen to everyone else’s work!
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Comments
Really well mixed, sells the vibe, and I love the progression on track 1.
I think track 2 and 4 feel different from 1 and 3 as well.
All are really well composed. Great work! :)
Wow, I love that first track. Gets you right into the space theme. Solid work here.
Synchronize: love the sweeping pianos and overall vibe, it has a very windy feel to it, for lack of a better adjective. Sound design is cool, and it's a great start, although I do wish it went a little longer and built up a bit more.
The second track had a bit of a jarring tonal shift, it feels too happy all of a sudden. I also think the chromaticism in the bass line could have been introduced better. It felt off at first. But the track is still really solid! I like the sound design a lot, very playful!
Mal-function goes back to the darker tone the first track introduced us with, and the little sound design thats very technical really helps sell the world and vibe. The percussion that comes in is super intriguing, but it feels like it's building to something! I wanted the song to turn into something more energetic, with how that perc made the song feel. Great job overall though.
UPROOTED - This one is fantastic. Some of the most unique stuff I've heard all jam. Sudden tempo and time signature changes giving a strong feeling of uneasiness and the main melody that comes in only furthers that feeling. But the middle is super interesting as the melody completely switches tone, only to slowly turn more sinister just a few moments later. The sound design is very reminiscent of celeste, and the track's switchups and sudden subverting of expectations were genuinely sublime. BUT it NEVER was unwelcome or jarring. It always stuck the landing with every ambitious turn. Huge props on this one.
Great work! I enjoyed all of the tracks and how unique they sounded, also glad to see I'm not the only one to add a wall of text of game lore (yours was fun to read lol).
UPROOTED stood out to me, and it was a nice use of time signature changes. Thanks for sharing!
I can't even say anything about this dude, it's just so beautiful, I love time signature changes, so that boss theme is like the best thing ever to me, the first track synchronize, is so mystical and just AIU*OYWOGDIAUW, it's so good, it really hooks you and drags you into the world you've created here.
And the Proclaimed architect is a wonderful addition, I always love silly lil guys like that, I also thought it was a great idea to give players a break from the more dramatic dark tone that the soundtrack has as a whole.
Mal-function is also just so wonderfully ambient and dark, and that piano adds such a mysterious, intriguing vibe to the whole song too. I love how it introduces the audience to the final boss motif (forgot what it was called) before it happens, and because that song is to be used whenever something bad happens, it makes the boss track so intimidating.
The vibrato on that synth lead in the boss track also kind of reminds me of the slime god track from the Terraria Calamity mod, in which it is purely just evil-sounding. awesome submission man! Really loved listening to this one! :D
Synchronize: These chords are pure nectar. All of your sounds are blended very well. The piano arpeggios with the warpy harmony and high register warbles create such a vivid scene that instantly places me in the game you are imagining. I love the imagery of new Big Bangs and world births.
Proclaimed Architect: Your instinct to create a track like this to balance the seriousness of the rest of the OST is spot-on. This track works so well and adds to the OST rather than pulling it in a different direction. It adds more relatability to the story which is attractive. I can hear the effects of the stretching in the snare a little, but overall I really enjoyed this tempo and feel.
Mal-function: Another creative addition to the soundtrack! I love the subtle percussion that comes in at the 1 minute mark. You managed to capture the feeling of distant dread really well in this track.
UPROOTED: This is a really cool track! The constant changing of everything keeps me on my toes and leads me to expect the unexpected which is really great for a significant battle track. I like the re-introduction of the despair motif as it ties the OST together and makes everything feel cohesive. I really enjoyed the lead instrument that comes in at 0:37 and that felt like an emotional high point. I wonder if using that instrument for the despair motif that comes in at 2:44 would help provide a more climactic sound at the end of the track and nail in the emotional weight of the familiar motif. This is seriously an impressive track and there aren’t many things I would change about it!
Overall this is a really fun idea for a game and you executed unique story and character-driven tracks in a clear, intentional, and cohesive way. Your composition is very high quality and I would really enjoy playing a game with your music in it! Excellent work and thank you for sharing!
Really high quality work, both in the production and composing departments. I especially loved the lush sounds of Synchronize and the long reverb in Proclaimed Architect that gives the piece a feeling of nice distant memories.
I also liked UPROOTED, but after hearing three tracks that feature a lot of reverb and wideness this last one felt kind of thin, especially in the lead instruments. I know it's a complex piece and too much reverb could ruin everything, but i think a little more reverb on the lead instruments at 00:36 and 02:47 could help. Maybe the issue with those sounds being thin could also be solved by cutting the higher frequencies of the reverb and adding some more stereo separation, but i might be wrong and there could be better ways to do this.
Anyway, this is still an oustanding work and the last track still sounds really good on its own, i was just nitpicking a little, lol
I really appreciate the kind words and feedback! And nitpicking is good in moderation lol very good tips (I also had some gripes about the lead that I’ve altered a few times). It’s layered with two different sounds, and I can’t remember if I added stereo separation to both, which could be a factor to what you were mentioning. When I get back home, I want to do some testing with it, so thank you! Happy that you liked it overall!
Absolutely magical, the sound, flow and mood is amazing, I love all songs and especially the last one: UPROOTED
Kinda reminds me of Celeste, whose sound I really like, could definitely see this in a high-grossing game. I would for sure give this a 5/5, but I can't vote since I'm not the submitter :/
Thank you! Celeste is one of my favorite games (including its soundtrack) so that’s awesome that this reminded you of it. Glad you enjoyed!