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Village Panic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #20 | 3.259 | 3.615 |
| Originality | #33 | 2.912 | 3.231 |
| Sound | #34 | 2.635 | 2.923 |
| Overall | #40 | 2.676 | 2.969 |
| Gameplay | #43 | 2.357 | 2.615 |
| Art | #46 | 2.219 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is very good for a first full game. I love strategy games and I think the concept here has a lot of potential.
In terms of usability, user interface, etc., there are some improvements that could be made, but the overall idea is very good. Keep it up! I'm looking forward to seeing what you make next!
Test was hard to read in the title and menu mainly, character and game design were cool and original - could use some polish but great to see a team come together on this first full project.
You've got a very unusual game. I liked the strategic aspect of the game. But it took me a while to figure out what to do. It's hard to read the text in the game. Overall, I liked it. I'm sure this game can be improved significantly. Thanks for sharing the game!
Very nice and fun game! I'd love to see it expanded and polished with more mechanics and level designs. I played it for almost an hour. (when only ranged units remain, the game seems to stall and I have to exit manually — maybe that’s something that could be fixed)
Thanks so much! The ranged units issue has persisted and I plan on fixing it in later versions of the game. By 'exit manually' do you mean exit via pause menu or fully exit the game? The pause menu should have a 'Back to main menu' and 'New game' option in it.
Through the pause menu
It's very cool game! Sometimes it hard to read text, but gameplay is awesome
Thanks so much! What specific parts were hard to read, and was it the font that was the issue, or the size?