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I'm Still Here's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme interpretation | #26 | 3.500 | 3.500 |
| Overall | #53 | 3.190 | 3.190 |
| Gameplay | #64 | 2.857 | 2.857 |
| Storytelling | #68 | 3.214 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow this was really great. I love how relatable the game was to the experiences of many in the game's industry, as well as for those who have been looking for jobs in general for quite some time. I also loved how you incorporated full motion video into your game, as it really helps it t stand out in a huge way. While I was a little bummed that there wasn't much to do, I also understand that you're planning on adding more content in the near future. Great work, and I do look forward to playing the expanded version.
As mentioned from Danny_Makes_Games, the visuals really quickly delivered the mental / emotional states based on the environments shown. Thank you for sharing such a personal story!
Congrats on submitting, and good job on the narrative!! It felt incredibly intimate to catch the glimpse into your life, and I really related with the content. Especially the multiple rejections. The visual aids were also a really nice touch, it helped immerse me in this pocket of your world.
Some things I picked up:
I think the path to the orange juice is broken, since I had no way to get back to the main story after picking that option.
Knowing you planned time consumed and alcohol consumed mechanics, I'm pretty bummed I couldn't experience that too! But I know time (and life) gets in the way!
Good job! Looking forward to seeing more of your works ^^
Thanks so much!
I had to fix a connector with the beer just before submitting to the game jam, but looking at the file now I'm not seeing anywhere that "breaks" on the path from Orange Juice back to the Fridge. I did however notice that I forgot to add the label "Return to Home Office" from grabbing the Orange juice from there, which may have caused some problem just with visibility that you could click it.
So that's fixed for the next build after the jam, thanks for pointing it out! (If I've missed anything, of course, let me know!)