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Destination's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #157 | 1.739 | 2.750 |
| Originality | #160 | 1.897 | 3.000 |
| Theme | #160 | 1.897 | 3.000 |
| Graphics | #165 | 1.581 | 2.500 |
| Overall | #169 | 1.468 | 2.321 |
| Fun | #170 | 1.265 | 2.000 |
| Accessibility | #170 | 1.107 | 1.750 |
| Audio | #175 | 0.791 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5.1
Wildcards Used
Upgrades & Updates
Items and/or Skills in your game can have modifiers and upgrades
Game Description
A game about reaching destination before you ran out of resources and something chasing you.
How does your game tie into the theme?
I perceived decay as depleting resources.
Source(s)
N/A
Discord Username(s)
yosssdev
Participation Level (GWJ Only)
1
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Comments
It seems every round was randomized. That gave the game a little more than what it would have been without. When i understood that I needed to basically check what was the most bad condition I could make decission what to take. Otherwise i didnt know how wind or road or air effected the cars condition. But good job for first game.
Congratulations on releasing your first game!
Although I like the concept, there is quite a lot of information to parse on screen all at once, especially since it is all changing in real time and not everything feels important (like, it's hard to know what effect wind speed has or how it should factor into my decision of how fast I should be going). But anyway, I like the simplicity, and the vague threat of being chased by something unknown. Hopefully this critique has been helpful. Best of luck!
Hey thank you for playing, and the critique is very helpful. My goal with this game is to overcome the fear of putting a game out no matter how bad it is. And I will try to make a better game for the next jam.